47 lines
1.6 KiB
Markdown
47 lines
1.6 KiB
Markdown
# Changelog
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## [1.1.0] - 2025-01-20
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### Added
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- **Animated Solving Visualization**
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- Real-time step-by-step animation of DFS and BFS algorithms
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- Two-phase animation: visited cells exploration, then solution path highlighting
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- Animation controls panel with Neo-Brutalism styling
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- Pause/Resume button to control animation flow
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- Stop button to immediately halt and show final result
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- Speed slider (SLOW to FAST) for dynamic speed adjustment
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- Automatic control visibility management
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- **Footer**
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- Copyleft notice with reversed copyright symbol (🄯)
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- "Made with ❤️ and Python in New Jersey" message
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- Black background with white text and neon pink accent
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- Cyan drop shadow with negative offset (Neo-Brutalism style)
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### Removed
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- **Solver Dropdown** - Redundant UI element removed for cleaner interface
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- Users now interact directly with "SOLVE (DFS)" and "SOLVE (BFS)" buttons
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### Changed
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- Solve buttons now trigger animated solving instead of instant results
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- Solve buttons disabled during active animation to prevent conflicts
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- Results display updated to show during animation
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### Technical Details
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- Added animation state management in `app.js`
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- Implemented recursive timeout-based animation loop
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- Added event listeners for pause, stop, and speed controls
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- Enhanced Neo-Brutalism CSS with footer and animation control styles
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## [1.0.0] - 2025-01-20
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### Initial Release
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- 8 maze generation algorithms
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- 2 solving algorithms (DFS, BFS)
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- Neo-Brutalism web interface
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- Image export functionality
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- Save/load maze files
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- Analysis and benchmarking tools
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- Docker containerization
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- Comprehensive test suite (>90% coverage)
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