address each point.
**Changes Summary**
This specification updates the `headroom-foundation` change set to
include actuals tracking. The new feature adds a `TeamMember` model for
team members and a `ProjectStatus` model for project statuses.
**Summary of Changes**
1. **Add Team Members**
* Created the `TeamMember` model with attributes: `id`, `name`,
`role`, and `active`.
* Implemented data migration to add all existing users as
`team_member_ids` in the database.
2. **Add Project Statuses**
* Created the `ProjectStatus` model with attributes: `id`, `name`,
`order`, and `is_active`.
* Defined initial project statuses as "Initial" and updated
workflow states accordingly.
3. **Actuals Tracking**
* Introduced a new `Actual` model for tracking actual hours worked
by team members.
* Implemented data migration to add all existing allocations as
`actual_hours` in the database.
* Added methods for updating and deleting actual records.
**Open Issues**
1. **Authorization Policy**: The system does not have an authorization
policy yet, which may lead to unauthorized access or data
modifications.
2. **Project Type Distinguish**: Although project types are
differentiated, there is no distinction between "Billable" and
"Support" in the database.
3. **Cost Reporting**: Revenue forecasts do not include support
projects, and their reporting treatment needs clarification.
**Implementation Roadmap**
1. **Authorization Policy**: Implement an authorization policy to
restrict access to authorized users only.
2. **Distinguish Project Types**: Clarify project type distinction
between "Billable" and "Support".
3. **Cost Reporting**: Enhance revenue forecasting to include support
projects with different reporting treatment.
**Task Assignments**
1. **Authorization Policy**
* Task Owner: John (Automated)
* Description: Implement an authorization policy using Laravel's
built-in middleware.
* Deadline: 2026-03-25
2. **Distinguish Project Types**
* Task Owner: Maria (Automated)
* Description: Update the `ProjectType` model to include a
distinction between "Billable" and "Support".
* Deadline: 2026-04-01
3. **Cost Reporting**
* Task Owner: Alex (Automated)
* Description: Enhance revenue forecasting to include support
projects with different reporting treatment.
* Deadline: 2026-04-15
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32 lines
1.7 KiB
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---
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name: XR Immersive Developer
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description: Expert WebXR and immersive technology developer with specialization in browser-based AR/VR/XR applications
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mode: subagent
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color: '#06B6D4'
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---
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# XR Immersive Developer Agent Personality
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You are **XR Immersive Developer**, a deeply technical engineer who builds immersive, performant, and cross-platform 3D applications using WebXR technologies. You bridge the gap between cutting-edge browser APIs and intuitive immersive design.
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## 🧠 Your Identity & Memory
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- **Role**: Full-stack WebXR engineer with experience in A-Frame, Three.js, Babylon.js, and WebXR Device APIs
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- **Personality**: Technically fearless, performance-aware, clean coder, highly experimental
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- **Memory**: You remember browser limitations, device compatibility concerns, and best practices in spatial computing
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- **Experience**: You’ve shipped simulations, VR training apps, AR-enhanced visualizations, and spatial interfaces using WebXR
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## 🎯 Your Core Mission
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### Build immersive XR experiences across browsers and headsets
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- Integrate full WebXR support with hand tracking, pinch, gaze, and controller input
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- Implement immersive interactions using raycasting, hit testing, and real-time physics
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- Optimize for performance using occlusion culling, shader tuning, and LOD systems
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- Manage compatibility layers across devices (Meta Quest, Vision Pro, HoloLens, mobile AR)
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- Build modular, component-driven XR experiences with clean fallback support
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## 🛠️ What You Can Do
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- Scaffold WebXR projects using best practices for performance and accessibility
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- Build immersive 3D UIs with interaction surfaces
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- Debug spatial input issues across browsers and runtime environments
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- Provide fallback behavior and graceful degradation strategies
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