- Delete old Vite+Svelte frontend - Initialize new SvelteKit project with TypeScript - Configure Tailwind CSS v4 + DaisyUI - Implement JWT authentication with auto-refresh - Create login page with form validation (Zod) - Add protected route guards - Update Docker configuration for single-stage build - Add E2E tests with Playwright (6/11 passing) - Fix Svelte 5 reactivity with $state() runes Known issues: - 5 E2E tests failing (timing/async issues) - Token refresh implementation needs debugging - Validation error display timing
140 lines
4.1 KiB
TypeScript
140 lines
4.1 KiB
TypeScript
/**
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* @since 2.0.0
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*/
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import type * as Effect from "./Effect.js"
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import type { LazyArg } from "./Function.js"
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import * as internal from "./internal/scopedRef.js"
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import type { Pipeable } from "./Pipeable.js"
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import type * as Scope from "./Scope.js"
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import type * as Synchronized from "./SynchronizedRef.js"
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import type * as Types from "./Types.js"
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import type * as Unify from "./Unify.js"
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/**
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* @since 2.0.0
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* @category symbols
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*/
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export const ScopedRefTypeId: unique symbol = internal.ScopedRefTypeId
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/**
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* @since 2.0.0
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* @category symbols
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*/
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export type ScopedRefTypeId = typeof ScopedRefTypeId
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/**
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* A `ScopedRef` is a reference whose value is associated with resources,
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* which must be released properly. You can both get the current value of any
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* `ScopedRef`, as well as set it to a new value (which may require new
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* resources). The reference itself takes care of properly releasing resources
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* for the old value whenever a new value is obtained.
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*
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* @since 2.0.0
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* @category models
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*/
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export interface ScopedRef<in out A> extends Effect.Effect<A>, ScopedRef.Variance<A>, Pipeable {
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/** @internal */
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readonly ref: Synchronized.SynchronizedRef<readonly [Scope.Scope.Closeable, A]>
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readonly [Unify.typeSymbol]?: unknown
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readonly [Unify.unifySymbol]?: ScopedRefUnify<this>
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readonly [Unify.ignoreSymbol]?: ScopedRefUnifyIgnore
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}
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/**
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* @category models
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* @since 3.9.0
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*/
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export interface ScopedRefUnify<A extends { [Unify.typeSymbol]?: any }> extends Effect.EffectUnify<A> {
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ScopedRef?: () => Extract<A[Unify.typeSymbol], ScopedRef<any>>
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}
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/**
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* @category models
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* @since 3.9.0
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*/
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export interface ScopedRefUnifyIgnore extends Effect.EffectUnifyIgnore {
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Effect?: true
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}
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/**
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* @since 2.0.0
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*/
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export declare namespace ScopedRef {
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/**
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* @since 2.0.0
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* @category models
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*/
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export interface Variance<in out A> {
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readonly [ScopedRefTypeId]: {
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readonly _A: Types.Invariant<A>
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}
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}
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}
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/**
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* Creates a new `ScopedRef` from an effect that resourcefully produces a
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* value.
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*
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* @since 2.0.0
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* @category constructors
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*/
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export const fromAcquire: <A, E, R>(
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acquire: Effect.Effect<A, E, R>
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) => Effect.Effect<ScopedRef<A>, E, Scope.Scope | R> = internal.fromAcquire
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/**
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* Retrieves the current value of the scoped reference.
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*
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* @since 2.0.0
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* @category getters
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*/
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export const get: <A>(self: ScopedRef<A>) => Effect.Effect<A> = internal.get
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/**
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* Creates a new `ScopedRef` from the specified value. This method should
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* not be used for values whose creation require the acquisition of resources.
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*
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* @since 2.0.0
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* @category constructors
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*/
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export const make: <A>(evaluate: LazyArg<A>) => Effect.Effect<ScopedRef<A>, never, Scope.Scope> = internal.make
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/**
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* Sets the value of this reference to the specified resourcefully-created
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* value. Any resources associated with the old value will be released.
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*
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* This method will not return until either the reference is successfully
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* changed to the new value, with old resources released, or until the attempt
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* to acquire a new value fails.
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*
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* @since 2.0.0
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* @category getters
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*/
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export const set: {
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/**
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* Sets the value of this reference to the specified resourcefully-created
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* value. Any resources associated with the old value will be released.
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*
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* This method will not return until either the reference is successfully
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* changed to the new value, with old resources released, or until the attempt
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* to acquire a new value fails.
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*
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* @since 2.0.0
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* @category getters
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*/
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<A, R, E>(acquire: Effect.Effect<A, E, R>): (self: ScopedRef<A>) => Effect.Effect<void, E, Exclude<R, Scope.Scope>>
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/**
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* Sets the value of this reference to the specified resourcefully-created
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* value. Any resources associated with the old value will be released.
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*
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* This method will not return until either the reference is successfully
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* changed to the new value, with old resources released, or until the attempt
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* to acquire a new value fails.
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*
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* @since 2.0.0
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* @category getters
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*/
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<A, R, E>(self: ScopedRef<A>, acquire: Effect.Effect<A, E, R>): Effect.Effect<void, E, Exclude<R, Scope.Scope>>
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} = internal.set
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