- Delete old Vite+Svelte frontend - Initialize new SvelteKit project with TypeScript - Configure Tailwind CSS v4 + DaisyUI - Implement JWT authentication with auto-refresh - Create login page with form validation (Zod) - Add protected route guards - Update Docker configuration for single-stage build - Add E2E tests with Playwright (6/11 passing) - Fix Svelte 5 reactivity with $state() runes Known issues: - 5 E2E tests failing (timing/async issues) - Token refresh implementation needs debugging - Validation error display timing
@eslint/config-helpers
Description
Helper utilities for creating ESLint configuration.
Installation
For Node.js and compatible runtimes:
npm install @eslint/config-helpers
# or
yarn add @eslint/config-helpers
# or
pnpm install @eslint/config-helpers
# or
bun add @eslint/config-helpers
For Deno:
deno add @eslint/config-helpers
Usage
defineConfig()
The defineConfig() function allows you to specify an ESLint configuration with full type checking and additional capabilities, such as extends. Here's an example:
// eslint.config.js
import { defineConfig } from "@eslint/config-helpers";
import js from "@eslint/js";
export default defineConfig([
{
files: ["src/**/*.js"],
plugins: { js },
extends: ["js/recommended"],
rules: {
semi: "error",
"prefer-const": "error",
},
},
{
files: ["test/**/*.js"],
rules: {
"no-console": "off",
},
},
]);
globalIgnores()
The globalIgnores() function allows you to specify patterns for files and directories that should be globally ignored by ESLint. This is useful for excluding files that you don't want to lint, such as build directories or third-party libraries. Here's an example:
// eslint.config.js
import { defineConfig, globalIgnores } from "@eslint/config-helpers";
export default defineConfig([
{
files: ["src/**/*.js"],
rules: {
semi: "error",
"prefer-const": "error",
},
},
globalIgnores(["node_modules/", "dist/", "coverage/"]),
]);
License
Apache 2.0
Sponsors
The following companies, organizations, and individuals support ESLint's ongoing maintenance and development. Become a Sponsor to get your logo on our READMEs and website.




