12 KiB
12 KiB
Maze Generator - Project Plan
Project Overview
A comprehensive Python-based maze generation and solving application featuring multiple algorithms, interactive web interface, and advanced analysis tools with containerized deployment.
Technology Stack
- Backend: Python 3.11+
- Web Framework: Flask or FastAPI
- Frontend: HTML5, CSS3, JavaScript (possibly React or Vue.js for interactivity)
- Testing: pytest, pytest-cov for coverage
- Containerization: Docker, Docker Compose
- Visualization: Pillow (PIL) for image generation, Canvas API for web rendering
- Package Management: pip, requirements.txt
Project Structure
mazer/
├── src/
│ ├── __init__.py
│ ├── core/
│ │ ├── __init__.py
│ │ ├── maze.py # Core Maze class
│ │ └── cell.py # Cell representation
│ ├── generators/
│ │ ├── __init__.py
│ │ ├── base.py # Base generator interface
│ │ ├── recursive_backtracking.py
│ │ ├── kruskal.py
│ │ ├── prim.py
│ │ ├── sidewinder.py
│ │ ├── hunt_and_kill.py
│ │ ├── eller.py
│ │ ├── wilson.py
│ │ └── aldous_broder.py
│ ├── solvers/
│ │ ├── __init__.py
│ │ ├── base.py # Base solver interface
│ │ ├── dfs.py # Depth-First Search
│ │ └── bfs.py # Breadth-First Search
│ ├── visualization/
│ │ ├── __init__.py
│ │ ├── image_renderer.py # PNG/JPG generation
│ │ └── web_renderer.py # JSON format for web canvas
│ ├── analysis/
│ │ ├── __init__.py
│ │ ├── analyzer.py # Maze metrics and statistics
│ │ └── benchmark.py # Algorithm performance testing
│ └── storage/
│ ├── __init__.py
│ └── file_handler.py # Save/Load maze data
├── api/
│ ├── __init__.py
│ ├── app.py # Main Flask/FastAPI application
│ └── routes/
│ ├── __init__.py
│ ├── generate.py # Generation endpoints
│ ├── solve.py # Solving endpoints
│ └── analyze.py # Analysis endpoints
├── web/
│ ├── static/
│ │ ├── css/
│ │ │ └── styles.css
│ │ ├── js/
│ │ │ ├── app.js
│ │ │ ├── visualizer.js
│ │ │ └── controls.js
│ │ └── images/
│ └── templates/
│ └── index.html
├── tests/
│ ├── __init__.py
│ ├── conftest.py # Pytest fixtures
│ ├── unit/
│ │ ├── test_generators.py
│ │ ├── test_solvers.py
│ │ ├── test_maze.py
│ │ └── test_analysis.py
│ ├── integration/
│ │ ├── test_api.py
│ │ └── test_workflow.py
│ └── performance/
│ └── test_benchmarks.py
├── docker/
│ ├── Dockerfile
│ └── docker-compose.yml
├── requirements.txt
├── requirements-dev.txt
├── pytest.ini
├── .dockerignore
├── .gitignore
├── README.md
└── PLAN.md
Phase 1: Core Foundation (Days 1-3)
1.1 Project Setup
- Initialize project structure
- Create virtual environment setup
- Configure pytest with coverage
- Set up .gitignore for Python projects
- Create requirements.txt and requirements-dev.txt
1.2 Core Data Structures
- Implement
Cellclass (walls, visited status, coordinates) - Implement
Mazeclass (grid, dimensions, seed management) - Add maze serialization/deserialization (JSON format)
- Write unit tests for core classes (>90% coverage)
1.3 File Storage System
- Implement save/load functionality (JSON format)
- Add validation for loaded maze data
- Create tests for file operations
Phase 2: Maze Generation Algorithms (Days 4-7)
2.1 Base Generator Interface
- Create abstract
BaseGeneratorclass - Define standard interface (generate, step_by_step)
- Implement timing/performance tracking
2.2 Implement Generation Algorithms
- Recursive Backtracking (stack-based)
- Kruskal's Algorithm (union-find)
- Prim's Algorithm (minimum spanning tree)
- Sidewinder Algorithm (row-by-row)
- Hunt-and-Kill Algorithm
- Eller's Algorithm (row-by-row with sets)
- Wilson's Algorithm (loop-erased random walk)
- Aldous-Broder Algorithm (random walk)
2.3 Testing
- Unit tests for each algorithm
- Verify maze validity (all cells reachable)
- Test seed reproducibility
- Performance tests (5x5 to 50x50)
Phase 3: Maze Solving (Days 8-9)
3.1 Solver Implementation
- Create abstract
BaseSolverclass - Implement DFS solver with path tracking
- Implement BFS solver with path tracking
- Add step-by-step visualization support
3.2 Testing
- Unit tests for both solvers
- Verify solution correctness
- Test on various maze sizes
- Performance benchmarking
Phase 4: Visualization (Days 10-12)
4.1 Image Generation
- Implement PNG/JPG renderer using Pillow
- Support for different styles (walls, paths, solutions)
- Color coding for solution paths
- Configurable cell sizes and colors
4.2 Web Visualization
- Create JSON format for web rendering
- Implement Canvas-based renderer in JavaScript
- Add animation support for generation/solving
- Real-time step-by-step visualization
4.3 Testing
- Test image generation for various sizes
- Validate JSON output format
- Visual regression tests (if applicable)
Phase 5: Analysis & Benchmarking (Days 13-14)
5.1 Maze Analysis
- Calculate dead ends count
- Calculate longest path
- Calculate branching factor
- Calculate solution path length
- Generate complexity metrics
5.2 Benchmarking System
- Compare generation algorithms (time, memory)
- Compare solving algorithms
- Generate performance reports
- Create visualization of benchmark results
5.3 Testing
- Unit tests for analysis functions
- Validate benchmark accuracy
- Performance regression tests
Phase 6: Web API (Days 15-17)
6.1 API Development
- Set up Flask/FastAPI application
- Create RESTful endpoints:
POST /api/generate- Generate new mazeGET /api/maze/{id}- Retrieve mazePOST /api/solve- Solve mazeGET /api/analyze/{id}- Analyze mazePOST /api/benchmark- Run benchmarksGET /api/download/{id}- Download as image
- Add request validation
- Implement error handling
- Add CORS support
6.2 API Testing
- Integration tests for all endpoints
- Test error cases
- Load testing (optional)
Phase 7: Web Interface (Days 18-21)
7.1 Frontend Development
- Create responsive HTML layout
- Implement Neo-Brutalism CSS styling:
- Bold, thick borders (4-8px)
- High contrast colors (black borders, bright backgrounds)
- Flat design with no gradients or shadows (except hard drop shadows)
- Offset/displaced drop shadows for depth
- Chunky, bold typography
- Asymmetric layouts and overlapping elements
- Vibrant color palette (neon yellows, pinks, blues)
- Build JavaScript controls:
- Generate new maze (algorithm selector, size, seed)
- Visualize maze (canvas rendering)
- Download maze as image
- Save maze to file
- Load maze from file
- Solve maze (DFS) with visualization
- Solve maze (BFS) with visualization
- Analyze maze (show statistics)
- Benchmark algorithms (show results)
7.2 Interactive Features
- Real-time generation animation
- Step-by-step solving visualization
- Interactive controls (play/pause/speed)
- Results display panel
7.3 Testing
- Manual UI testing
- Cross-browser compatibility
- Responsive design testing
Phase 8: Containerization (Days 22-23)
8.1 Docker Setup
- Create Dockerfile (multi-stage build)
- Create docker-compose.yml
- Configure environment variables
- Optimize image size
8.2 Docker Testing
- Test container builds
- Test container deployment
- Verify all features work in container
- Document deployment process
Phase 9: Testing & Quality Assurance (Days 24-25)
9.1 Comprehensive Testing
- Achieve >90% code coverage
- Run full test suite
- Fix any failing tests
- Performance testing across all algorithms
9.2 Code Quality
- Run linting (pylint/flake8)
- Format code (black)
- Type checking (mypy - optional)
- Code review
Phase 10: Documentation & Deployment (Days 26-27)
10.1 Documentation
- Complete README.md with:
- Installation instructions
- Usage examples
- API documentation
- Algorithm descriptions
- Add inline code documentation
- Create user guide
- Add deployment guide
10.2 Final Deployment
- Final testing in production-like environment
- Performance optimization
- Security review
- Deployment checklist
Key Technical Requirements
Maze Generation Requirements
- Support for 8 different algorithms
- Maze dimensions: 5x5 to 50x50
- Seed-based reproducibility
- Performance tracking (milliseconds)
Testing Requirements
- Automated unit tests (pytest)
- Integration tests for API
- Code coverage >90%
- Performance benchmarks
- Self-contained test suite
Containerization Requirements
- Docker container with all dependencies
- Docker Compose for easy deployment
- Environment-based configuration
- Health checks and logging
UI/UX Requirements
- Neo-Brutalism design aesthetic:
- Thick black borders (4-8px) on all UI elements
- High contrast color scheme
- Hard drop shadows with offset (not soft/blurred)
- Bold, sans-serif typography (e.g., Space Grotesk, Inter Bold)
- Flat colors, no gradients
- Asymmetric, grid-breaking layouts
- Vibrant accent colors (neon pink, yellow, cyan)
- Raw, unpolished aesthetic with intentional roughness
Performance Targets
- 5x5 maze: <10ms generation
- 25x25 maze: <100ms generation
- 50x50 maze: <1s generation
- API response time: <2s for all operations
Testing Strategy
Unit Tests
- All generator algorithms
- All solver algorithms
- Core maze operations
- Analysis functions
- File I/O operations
Integration Tests
- API endpoints
- End-to-end workflows
- File save/load roundtrips
Performance Tests
- Algorithm benchmarking
- Scalability testing (5x5 to 50x50)
- Memory usage monitoring
Test Coverage Goals
- Overall: >90%
- Core modules: >95%
- Generators: >90%
- Solvers: >90%
- API: >85%
Risk Mitigation
Technical Risks
- Algorithm Complexity: Start with simpler algorithms (Recursive Backtracking)
- Performance Issues: Implement early benchmarking
- Browser Compatibility: Use standard Canvas API, test on major browsers
- Container Size: Use multi-stage builds, alpine base images
Timeline Risks
- Scope Creep: Stick to defined features
- Testing Overhead: Write tests alongside implementation
- Integration Issues: Regular integration testing
Success Criteria
- All 8 generation algorithms implemented and tested
- Both solving algorithms (DFS, BFS) working correctly
- Web interface with all 9 features functional
- UI follows Neo-Brutalism design concept
- Test coverage >90%
- Successful Docker deployment
- All mazes generated are valid (fully connected)
- Performance targets met
- Complete documentation
Future Enhancements (Post-MVP)
- Additional solving algorithms (A*, Dijkstra)
- 3D maze support
- Multi-start/multi-end points
- Maze difficulty ratings
- User accounts and saved mazes
- REST API rate limiting
- WebSocket support for real-time updates
- Mobile app version
Notes
- Prioritize code quality and test coverage
- Keep algorithms modular and extensible
- Document algorithm time/space complexity
- Use type hints throughout Python code
- Follow PEP 8 style guidelines
- Implement proper logging for debugging