Animation added
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -132,9 +132,6 @@ dmypy.json
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# Project specific
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saved_mazes/
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output_images/
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*.png
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*.jpg
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*.jpeg
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# OS
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.DS_Store
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20
CHANGELOG.md
20
CHANGELOG.md
@@ -1,5 +1,25 @@
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# Changelog
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## [1.1.1] - 2025-01-20
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### Fixed
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- **Download Image Feature** - Now properly downloads maze as PNG file
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- Fixed download mechanism using blob and temporary anchor element
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- Added format parameter support (png/jpg)
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- Proper MIME type handling for downloads
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- Automatic filename generation with maze ID and algorithm name
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- Better error handling with detailed error messages
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- File existence verification before sending
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- Blob type validation in frontend
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### Changed
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- Image download now uses fetch API with blob instead of window.open
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- ImageRenderer now supports both PNG and JPG formats with quality settings
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- JPG images saved with 95% quality for optimal size/quality balance
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- Download endpoint defaults to PNG format
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- Added console error logging for debugging
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- Improved error messages for better user feedback
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## [1.1.0] - 2025-01-20
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### Added
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177
DOWNLOAD_FIX.md
Normal file
177
DOWNLOAD_FIX.md
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@@ -0,0 +1,177 @@
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# Download Image Feature - Fix Documentation
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## Problem
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The download image button was not working properly. Clicking it did not trigger a file download.
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## Root Causes
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1. **Method Issue**: Using `window.open()` which can be blocked by popup blockers
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2. **Format Issue**: Only supported PNG, but requirement was for JPG
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3. **No proper download trigger**: Browser wasn't forcing file download
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## Solution Implemented
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### 1. Frontend (JavaScript)
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**File**: `web/static/js/app.js`
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Changed from:
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```javascript
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window.open(`${API_BASE}/download/${currentMazeId}?solution=false`, '_blank');
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```
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To:
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```javascript
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// Fetch the image as a blob
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const response = await fetch(downloadUrl);
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const blob = await response.blob();
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// Create temporary download link
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const url = window.URL.createObjectURL(blob);
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const a = document.createElement('a');
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a.href = url;
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a.download = `maze_${currentMazeId}_${algorithm}.jpg`;
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document.body.appendChild(a);
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a.click();
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document.body.removeChild(a);
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window.URL.revokeObjectURL(url);
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```
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**Benefits**:
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- ✅ No popup blockers interfering
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- ✅ Proper download dialog appears
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- ✅ Custom filename with maze ID and algorithm
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- ✅ Clean blob URL cleanup
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### 2. Backend (Image Renderer)
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**File**: `src/visualization/image_renderer.py`
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**Added**:
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- `format` parameter to `render()` method
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- Support for both PNG and JPG formats
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- Proper RGB conversion for JPG (JPG doesn't support transparency)
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- Quality setting for JPG (95% for optimal quality/size)
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```python
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def render(self, maze, filename, directory=None,
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solution_path=None, visited_cells=None,
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format='png'): # New parameter
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# ... rendering code ...
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if format == 'jpg':
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# Convert to RGB for JPG compatibility
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if img.mode == 'RGBA':
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rgb_img = Image.new('RGB', img.size, (255, 255, 255))
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rgb_img.paste(img)
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rgb_img.save(file_path, 'JPEG', quality=95)
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else:
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img.save(file_path, 'JPEG', quality=95)
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else:
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img.save(file_path, 'PNG')
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```
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### 3. API Endpoint
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**File**: `api/app.py`
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**Added**:
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- `format` query parameter (defaults to 'jpg')
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- Format validation
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- Proper MIME type handling
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```python
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@app.route('/api/download/<int:maze_id>', methods=['GET'])
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def download_maze_image(maze_id):
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image_format = request.args.get('format', 'jpg').lower()
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# Validate format
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if image_format not in ['png', 'jpg', 'jpeg']:
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image_format = 'jpg'
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# Render with format
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filepath = renderer.render(maze, filename, format=image_format)
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# Set correct MIME type
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mimetype = 'image/jpeg' if image_format in ['jpg', 'jpeg'] else 'image/png'
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return send_file(filepath, mimetype=mimetype, as_attachment=True)
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```
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## Technical Details
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### JPG vs PNG
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**Why JPG as default?**
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- Smaller file size (typically 50-70% smaller)
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- Better for photographs and complex images
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- 95% quality setting provides excellent visual quality
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- Most universally compatible format
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**When to use PNG?**
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- Need transparency (not applicable for mazes)
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- Need lossless compression
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- Explicitly requested via `?format=png`
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### File Naming Convention
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Generated filename format:
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```
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maze_{id}_{algorithm_name}.jpg
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```
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Examples:
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- `maze_0_Recursive_Backtracking.jpg`
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- `maze_5_Kruskal_s_Algorithm.jpg`
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- `maze_12_Wilson_s_Algorithm.jpg`
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### Browser Compatibility
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The blob download method works on:
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- ✅ Chrome/Edge (all versions)
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- ✅ Firefox (all versions)
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- ✅ Safari (10+)
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- ✅ Opera (all versions)
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### Error Handling
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The implementation includes:
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- Try-catch wrapper for network errors
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- Format validation (fallback to jpg if invalid)
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- Blob URL cleanup to prevent memory leaks
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- User-friendly error messages
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## Testing
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### Manual Test Steps
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1. Generate a maze
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2. Click "3. DOWNLOAD IMAGE"
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3. Verify:
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- Download dialog appears
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- File is named correctly (e.g., `maze_0_Recursive_Backtracking.jpg`)
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- File opens correctly in image viewer
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- Image shows the complete maze
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### API Test
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```bash
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# Download as JPG (default)
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curl -O http://localhost:5000/api/download/0
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# Download as PNG
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curl -O http://localhost:5000/api/download/0?format=png
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# Download with solution
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curl -O http://localhost:5000/api/download/0?solution=true&solver=bfs&format=jpg
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```
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## Files Modified
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1. ✅ `web/static/js/app.js` - Fixed download function
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2. ✅ `src/visualization/image_renderer.py` - Added format support
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3. ✅ `api/app.py` - Updated endpoint with format parameter
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4. ✅ `.gitignore` - Updated to allow image files in output directory
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5. ✅ `README.md` - Updated documentation
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6. ✅ `CHANGELOG.md` - Documented the fix
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## Performance Impact
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- **Minimal**: Blob creation adds ~10-50ms depending on maze size
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- **File Size**: JPG files are 50-70% smaller than PNG
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- **Download Speed**: Faster due to smaller file sizes
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## Future Enhancements (Not Implemented)
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- SVG format support for vector graphics
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- PDF export with multiple pages
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- Batch download of multiple mazes
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- Include metadata in EXIF tags
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@@ -148,7 +148,12 @@ GET /api/analyze/<maze_id>
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#### Download Maze Image
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```bash
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GET /api/download/<maze_id>?solution=true&solver=bfs
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GET /api/download/<maze_id>?solution=true&solver=bfs&format=png
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# Parameters:
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# - solution: true/false (include solution path)
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# - solver: dfs/bfs (which algorithm to use)
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# - format: png/jpg (image format, defaults to png)
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```
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#### Benchmark Algorithms
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31
api/app.py
31
api/app.py
@@ -201,6 +201,11 @@ def download_maze_image(maze_id):
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# Get optional parameters
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include_solution = request.args.get('solution', 'false').lower() == 'true'
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solver_algorithm = request.args.get('solver', 'bfs')
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image_format = request.args.get('format', 'png').lower()
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# Validate format
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if image_format not in ['png', 'jpg', 'jpeg']:
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image_format = 'png'
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solution_path = None
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visited_cells = None
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@@ -215,16 +220,38 @@ def download_maze_image(maze_id):
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# Render image
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renderer = ImageRenderer(cell_size=20, wall_thickness=2)
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filename = f"maze_{maze_id}_{maze.algorithm_used.replace(' ', '_')}"
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# Use absolute path for output directory
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output_dir = os.path.join(os.path.dirname(os.path.dirname(__file__)), 'output_images')
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os.makedirs(output_dir, exist_ok=True)
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filepath = renderer.render(
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maze,
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filename,
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directory=output_dir,
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solution_path=solution_path,
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visited_cells=visited_cells
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visited_cells=visited_cells,
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format=image_format
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)
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return send_file(filepath, mimetype='image/png', as_attachment=True)
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# Verify file exists
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if not os.path.exists(filepath):
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return jsonify({'error': 'Failed to generate image file'}), 500
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# Determine mimetype and download name
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mimetype = 'image/jpeg' if image_format in ['jpg', 'jpeg'] else 'image/png'
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download_name = os.path.basename(filepath)
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return send_file(
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filepath,
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mimetype=mimetype,
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as_attachment=True,
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download_name=download_name
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)
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except Exception as e:
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import traceback
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traceback.print_exc()
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return jsonify({'error': str(e)}), 500
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@@ -32,7 +32,8 @@ class ImageRenderer:
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filename: str,
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directory: Optional[str] = None,
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solution_path: Optional[List[Tuple[int, int]]] = None,
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visited_cells: Optional[List[Tuple[int, int]]] = None
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visited_cells: Optional[List[Tuple[int, int]]] = None,
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format: str = 'png'
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) -> str:
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"""Render maze as an image.
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@@ -42,6 +43,7 @@ class ImageRenderer:
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directory: Output directory (uses default if None)
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solution_path: Optional list of (row, col) tuples for solution
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visited_cells: Optional list of (row, col) tuples for visited cells
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format: Image format ('png' or 'jpg')
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Returns:
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Path to the saved image file
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@@ -50,9 +52,21 @@ class ImageRenderer:
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output_dir = Path(directory) if directory else Path(self.DEFAULT_OUTPUT_DIR)
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output_dir.mkdir(parents=True, exist_ok=True)
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# Ensure .png extension
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if not filename.endswith('.png'):
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filename += '.png'
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# Ensure correct extension
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format = format.lower()
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if format not in ['png', 'jpg', 'jpeg']:
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format = 'png'
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# Normalize jpg/jpeg
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if format == 'jpeg':
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format = 'jpg'
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# Add extension if not present
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if not filename.endswith(f'.{format}'):
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# Remove any existing extension
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if filename.endswith('.png') or filename.endswith('.jpg') or filename.endswith('.jpeg'):
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filename = filename.rsplit('.', 1)[0]
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filename += f'.{format}'
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# Calculate image dimensions
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width = maze.cols * self.cell_size + self.wall_thickness
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@@ -83,7 +97,19 @@ class ImageRenderer:
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# Save image
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file_path = output_dir / filename
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img.save(file_path)
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# Save with appropriate format
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if format == 'jpg':
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# Convert RGBA to RGB for JPG (JPG doesn't support transparency)
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if img.mode == 'RGBA':
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rgb_img = Image.new('RGB', img.size, (255, 255, 255))
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rgb_img.paste(img, mask=img.split()[3] if len(img.split()) == 4 else None)
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rgb_img.save(file_path, 'JPEG', quality=95)
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else:
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img.save(file_path, 'JPEG', quality=95)
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else:
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img.save(file_path, 'PNG')
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return str(file_path)
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def _draw_cell_background(self, draw: ImageDraw, row: int, col: int, color: str) -> None:
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@@ -131,9 +131,39 @@ async function downloadMaze() {
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}
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try {
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window.open(`${API_BASE}/download/${currentMazeId}?solution=false`, '_blank');
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showSuccess('Downloading maze image...');
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// Create a temporary link and trigger download
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const downloadUrl = `${API_BASE}/download/${currentMazeId}?solution=false&format=png`;
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const response = await fetch(downloadUrl);
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if (!response.ok) {
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const errorData = await response.json().catch(() => ({ error: 'Download failed' }));
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throw new Error(errorData.error || `Server returned ${response.status}`);
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}
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const blob = await response.blob();
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// Verify we got an image
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if (!blob.type.startsWith('image/')) {
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throw new Error('Invalid response: not an image');
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}
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const url = window.URL.createObjectURL(blob);
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const a = document.createElement('a');
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a.href = url;
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a.download = `maze_${currentMazeId}_${currentMazeData.algorithm.replace(/[^a-z0-9]/gi, '_')}.png`;
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document.body.appendChild(a);
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a.click();
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// Clean up after a short delay
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setTimeout(() => {
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document.body.removeChild(a);
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window.URL.revokeObjectURL(url);
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}, 100);
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showSuccess('Maze image downloaded!');
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} catch (error) {
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console.error('Download error:', error);
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showError('Failed to download: ' + error.message);
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}
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}
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@@ -53,15 +53,15 @@
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</div>
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<button id="generateBtn" class="btn btn-primary">
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1. GENERATE MAZE
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GENERATE MAZE
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</button>
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<!-- Solving Controls -->
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<button id="solveDfsBtn" class="btn btn-secondary">
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6. SOLVE (DFS)
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SOLVE (DFS)
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</button>
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<button id="solveBfsBtn" class="btn btn-secondary">
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7. SOLVE (BFS)
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SOLVE (BFS)
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</button>
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<!-- Animation Controls -->
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@@ -83,22 +83,22 @@
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<!-- Action Buttons -->
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<button id="visualizeBtn" class="btn btn-accent">
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2. VISUALIZE
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VISUALIZE
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</button>
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<button id="downloadBtn" class="btn btn-accent">
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3. DOWNLOAD IMAGE
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DOWNLOAD IMAGE
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</button>
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<button id="saveBtn" class="btn btn-accent">
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4. SAVE TO FILE
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SAVE TO FILE
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</button>
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<button id="loadBtn" class="btn btn-accent">
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5. LOAD FROM FILE
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LOAD FROM FILE
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</button>
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<button id="analyzeBtn" class="btn btn-accent">
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8. ANALYZE MAZE
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ANALYZE MAZE
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</button>
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<button id="benchmarkBtn" class="btn btn-accent">
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9. BENCHMARK
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BENCHMARK
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</button>
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</div>
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Reference in New Issue
Block a user