Animation added
This commit is contained in:
138
ANIMATION_FEATURE.md
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138
ANIMATION_FEATURE.md
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@@ -0,0 +1,138 @@
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# Animation Feature - Technical Documentation
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## Overview
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The maze solving animation feature provides real-time visualization of pathfinding algorithms (DFS and BFS) with interactive controls.
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## Features Implemented
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### 1. Animated Solving Process
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When a user clicks either "SOLVE (DFS)" or "SOLVE (BFS)" button:
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- The algorithm executes on the server and returns the complete solution
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- The visualization then **animates** the solving process step-by-step:
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1. **Phase 1**: Shows cells being visited in order (gray cells)
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2. **Phase 2**: Highlights the final solution path (green cells)
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### 2. Animation Controls
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A control panel appears during animation with:
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#### **PAUSE/RESUME Button**
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- Click to pause the animation at any point
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- Button text changes to "RESUME" when paused
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- Click again to continue from where it was paused
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#### **STOP Button**
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- Immediately stops the animation
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- Shows the complete final result (all visited cells + solution path)
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- Hides the animation controls
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- Re-enables solve buttons
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#### **SPEED Slider**
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- Range: 1 (SLOW) to 100 (FAST)
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- Dynamically adjusts animation speed
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- Changes take effect immediately, even during animation
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- SLOW = 200ms per step
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- FAST = 10ms per step
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### 3. Neo-Brutalism Styling
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The animation controls follow the same design language:
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- **White background** with **6px black border**
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- **Pink drop shadow** (6px offset)
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- **Yellow PAUSE/STOP buttons** with hard shadows
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- **Pink slider thumb** with black border
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- **Bold uppercase typography**
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## Technical Implementation
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### Animation State Management
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```javascript
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animationState = {
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isAnimating: boolean, // Whether animation is running
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isPaused: boolean, // Whether animation is paused
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currentStep: number, // Current animation step
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visitedCells: array, // All cells visited during solving
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solutionPath: array, // Final solution path
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animationId: timeout, // setTimeout ID for cancellation
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speed: number // Delay between steps in ms
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}
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```
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### Animation Flow
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1. User clicks solve button
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2. API call fetches solution data
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3. `startSolvingAnimation()` initializes state and shows controls
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4. `animateStep()` recursively renders each step:
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- First loop: Animate visited cells
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- Second loop: Animate solution path (slower)
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5. `finishAnimation()` completes and cleans up
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### Button States
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- **During Animation**: Solve buttons disabled, controls visible
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- **When Paused**: Animation frozen, can resume or stop
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- **After Stop/Finish**: Controls hidden, solve buttons re-enabled
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## User Experience
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### Visual Feedback
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- **Gray cells**: Cells being explored by the algorithm
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- **Green cells**: Final solution path
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- **Yellow cell (S)**: Start position
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- **Pink cell (E)**: End position
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### Animation Speed
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- **Default**: Medium speed (50/100 = 110ms per step)
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- **Visited cells**: Uses slider speed
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- **Solution path**: 2x slower for clarity
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### Control Visibility
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- Controls **appear** only when animation starts
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- Controls **hide** when animation completes or is stopped
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- Prevents UI clutter when not needed
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## Code Changes
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### Files Modified
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1. **web/static/js/app.js**
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- Added animation state management
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- Implemented `startSolvingAnimation()`
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- Implemented `animateStep()` with recursive timeout
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- Added `togglePause()`, `stopAnimation()`, `finishAnimation()`
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- Added `updateSpeed()` for slider
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2. **web/templates/index.html**
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- Added animation controls section
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- Added pause/stop buttons
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- Added speed slider with labels
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3. **web/static/css/styles.css**
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- Styled `.animation-controls` with Neo-Brutalism theme
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- Styled control buttons
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- Styled speed slider (custom thumb styling)
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- Added speed labels
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4. **README.md**
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- Documented new animation feature
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- Added usage instructions for controls
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## Benefits
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### Educational Value
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- Users can **see** how DFS vs BFS explores the maze differently
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- DFS tends to go deep before backtracking
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- BFS explores level-by-level (visible in animation)
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### Engagement
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- Makes the solving process **interactive** and **fun**
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- Users can pause to study specific steps
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- Speed control allows customization for different maze sizes
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### Debugging/Analysis
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- Developers can observe algorithm behavior
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- Useful for understanding performance characteristics
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- Can see exactly which cells each algorithm visits
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## Future Enhancements (Not Implemented)
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- Step-by-step forward/backward controls
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- Export animation as GIF/video
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- Comparison mode (run DFS and BFS side-by-side)
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- Generation algorithm animation
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- Custom color themes for visited/solution cells
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46
CHANGELOG.md
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46
CHANGELOG.md
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# Changelog
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## [1.1.0] - 2025-01-20
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### Added
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- **Animated Solving Visualization**
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- Real-time step-by-step animation of DFS and BFS algorithms
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- Two-phase animation: visited cells exploration, then solution path highlighting
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- Animation controls panel with Neo-Brutalism styling
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- Pause/Resume button to control animation flow
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- Stop button to immediately halt and show final result
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- Speed slider (SLOW to FAST) for dynamic speed adjustment
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- Automatic control visibility management
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- **Footer**
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- Copyleft notice with reversed copyright symbol (🄯)
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- "Made with ❤️ and Python in New Jersey" message
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- Black background with white text and neon pink accent
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- Cyan drop shadow with negative offset (Neo-Brutalism style)
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### Removed
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- **Solver Dropdown** - Redundant UI element removed for cleaner interface
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- Users now interact directly with "SOLVE (DFS)" and "SOLVE (BFS)" buttons
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### Changed
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- Solve buttons now trigger animated solving instead of instant results
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- Solve buttons disabled during active animation to prevent conflicts
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- Results display updated to show during animation
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### Technical Details
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- Added animation state management in `app.js`
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- Implemented recursive timeout-based animation loop
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- Added event listeners for pause, stop, and speed controls
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- Enhanced Neo-Brutalism CSS with footer and animation control styles
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## [1.0.0] - 2025-01-20
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### Initial Release
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- 8 maze generation algorithms
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- 2 solving algorithms (DFS, BFS)
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- Neo-Brutalism web interface
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- Image export functionality
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- Save/load maze files
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- Analysis and benchmarking tools
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- Docker containerization
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- Comprehensive test suite (>90% coverage)
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11
README.md
11
README.md
@@ -29,6 +29,7 @@ Built with **Neo-Brutalism** design aesthetics featuring:
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- Hard drop shadows
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- Chunky typography (Space Grotesk font)
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- Asymmetric layouts
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- **Animated solving** with pause/stop controls and adjustable speed
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### 📊 Analysis Tools
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- Dead end counting and percentage
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@@ -103,11 +104,17 @@ The web interface provides 9 main operations:
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3. **Download Image** - Save maze as PNG file
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4. **Save to File** - Persist maze as JSON
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5. **Load from File** - Restore saved maze
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6. **Solve (DFS)** - Find path using Depth-First Search
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7. **Solve (BFS)** - Find shortest path using Breadth-First Search
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6. **Solve (DFS)** - Find path using Depth-First Search with animated visualization
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7. **Solve (BFS)** - Find shortest path using Breadth-First Search with animated visualization
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8. **Analyze** - Compute maze statistics and metrics
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9. **Benchmark** - Compare algorithm performance
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#### Animation Controls
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When solving a maze, you can:
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- **Pause/Resume** - Pause the animation and resume where you left off
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- **Stop** - Stop the animation and show the final result
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- **Adjust Speed** - Use the slider to control animation speed (slow to fast)
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### API Endpoints
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#### Generate Maze
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26
run.bat
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26
run.bat
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@echo off
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echo ========================================
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echo MAZE GENERATOR - Starting Server
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echo ========================================
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echo.
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REM Check if virtual environment exists
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if not exist "venv" (
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echo Creating virtual environment...
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python -m venv venv
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)
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REM Activate virtual environment
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call venv\Scripts\activate.bat
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REM Install requirements if needed
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echo Installing/updating dependencies...
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pip install -q -r requirements.txt
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REM Start the Flask application
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echo.
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echo Starting Flask server on http://localhost:5000
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echo.
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echo Press Ctrl+C to stop the server
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echo.
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python api\app.py
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27
run.sh
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27
run.sh
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#!/bin/bash
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echo "========================================"
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echo " MAZE GENERATOR - Starting Server"
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echo "========================================"
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echo ""
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# Check if virtual environment exists
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if [ ! -d "venv" ]; then
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echo "Creating virtual environment..."
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python3 -m venv venv
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fi
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# Activate virtual environment
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source venv/bin/activate
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# Install requirements if needed
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echo "Installing/updating dependencies..."
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pip install -q -r requirements.txt
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# Start the Flask application
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echo ""
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echo "Starting Flask server on http://localhost:5000"
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echo ""
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echo "Press Ctrl+C to stop the server"
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echo ""
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python api/app.py
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@@ -356,6 +356,75 @@ body {
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background-color: var(--neon-cyan);
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}
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/* Animation Controls */
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.animation-controls {
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background-color: var(--white);
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border: var(--border-thick) solid var(--black);
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padding: var(--spacing-md);
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margin-bottom: var(--spacing-md);
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box-shadow: 6px 6px 0 var(--neon-pink);
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}
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.control-title {
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font-size: 1.2rem;
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font-weight: 700;
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text-transform: uppercase;
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margin-bottom: var(--spacing-md);
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letter-spacing: 2px;
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}
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.control-buttons {
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display: grid;
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grid-template-columns: 1fr 1fr;
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gap: var(--spacing-sm);
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margin-bottom: var(--spacing-md);
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}
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.btn-control {
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background-color: var(--neon-yellow);
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box-shadow: 4px 4px 0 var(--black);
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padding: 12px;
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}
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.speed-slider {
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width: 100%;
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height: 8px;
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background: var(--white);
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border: var(--border-medium) solid var(--black);
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outline: none;
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-webkit-appearance: none;
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margin-bottom: 8px;
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}
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.speed-slider::-webkit-slider-thumb {
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-webkit-appearance: none;
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appearance: none;
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width: 24px;
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height: 24px;
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background: var(--neon-pink);
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border: var(--border-medium) solid var(--black);
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cursor: pointer;
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box-shadow: 2px 2px 0 var(--black);
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}
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.speed-slider::-moz-range-thumb {
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width: 24px;
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height: 24px;
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background: var(--neon-pink);
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border: var(--border-medium) solid var(--black);
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cursor: pointer;
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box-shadow: 2px 2px 0 var(--black);
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border-radius: 0;
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}
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.speed-labels {
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display: flex;
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justify-content: space-between;
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font-size: 0.75rem;
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font-weight: 700;
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letter-spacing: 1px;
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}
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/* Loading Spinner */
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.loading {
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display: inline-block;
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@@ -370,3 +439,41 @@ body {
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@keyframes spin {
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to { transform: rotate(360deg); }
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}
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/* Footer */
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.footer {
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margin-top: var(--spacing-lg);
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background-color: var(--black);
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color: var(--white);
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border: var(--border-thick) solid var(--black);
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padding: var(--spacing-lg);
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box-shadow: calc(var(--shadow-offset) * -1) calc(var(--shadow-offset) * -1) 0 var(--neon-cyan);
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}
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.footer-content {
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text-align: center;
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}
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.copyleft {
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font-size: 0.9rem;
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font-weight: 700;
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letter-spacing: 2px;
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margin-bottom: var(--spacing-sm);
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display: flex;
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align-items: center;
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justify-content: center;
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gap: 8px;
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}
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.copyleft-symbol {
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font-size: 1.5rem;
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display: inline-block;
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transform: scaleX(-1);
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}
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.footer-message {
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font-size: 1.1rem;
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font-weight: 700;
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letter-spacing: 1px;
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color: var(--neon-pink);
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}
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@@ -4,6 +4,15 @@ const API_BASE = '/api';
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let currentMazeId = null;
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let currentMazeData = null;
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let animationState = {
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isAnimating: false,
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isPaused: false,
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currentStep: 0,
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visitedCells: [],
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solutionPath: [],
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animationId: null,
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speed: 50 // milliseconds per step
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};
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// DOM Elements
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const generateBtn = document.getElementById('generateBtn');
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@@ -15,15 +24,18 @@ const solveDfsBtn = document.getElementById('solveDfsBtn');
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const solveBfsBtn = document.getElementById('solveBfsBtn');
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const analyzeBtn = document.getElementById('analyzeBtn');
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const benchmarkBtn = document.getElementById('benchmarkBtn');
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const pauseBtn = document.getElementById('pauseBtn');
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const stopBtn = document.getElementById('stopBtn');
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const speedSlider = document.getElementById('speedSlider');
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const algorithmSelect = document.getElementById('algorithm');
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const rowsInput = document.getElementById('rows');
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const colsInput = document.getElementById('cols');
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const seedInput = document.getElementById('seed');
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const solverSelect = document.getElementById('solver');
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const resultsContent = document.getElementById('resultsContent');
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const mazeInfo = document.getElementById('mazeInfo');
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const animationControls = document.getElementById('animationControls');
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// Disable buttons initially
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function disableActionButtons() {
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@@ -56,6 +68,9 @@ solveDfsBtn.addEventListener('click', () => solveMaze('dfs'));
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solveBfsBtn.addEventListener('click', () => solveMaze('bfs'));
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analyzeBtn.addEventListener('click', analyzeMaze);
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benchmarkBtn.addEventListener('click', runBenchmark);
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pauseBtn.addEventListener('click', togglePause);
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stopBtn.addEventListener('click', stopAnimation);
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speedSlider.addEventListener('input', updateSpeed);
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// Generate Maze
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async function generateMaze() {
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@@ -209,13 +224,16 @@ async function loadMazeFile(filename) {
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}
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}
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// Solve Maze
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// Solve Maze with Animation
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async function solveMaze(algorithm) {
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if (currentMazeId === null) {
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showError('No maze to solve');
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return;
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}
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// Stop any ongoing animation
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stopAnimation();
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const btn = algorithm === 'dfs' ? solveDfsBtn : solveBfsBtn;
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setLoading(btn, true);
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@@ -227,21 +245,141 @@ async function solveMaze(algorithm) {
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});
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const data = await response.json();
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setLoading(btn, false);
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if (data.success) {
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renderMaze(currentMazeData, data.visited, data.path);
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// Start animated solving
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startSolvingAnimation(data);
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displaySolutionInfo(data);
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showSuccess(`Maze solved using ${data.algorithm}!`);
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} else {
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showError('Failed to solve maze');
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}
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} catch (error) {
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showError('Network error: ' + error.message);
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} finally {
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setLoading(btn, false);
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}
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}
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// Animation Control Functions
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function startSolvingAnimation(solutionData) {
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animationState.isAnimating = true;
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animationState.isPaused = false;
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animationState.currentStep = 0;
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animationState.visitedCells = solutionData.visited;
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animationState.solutionPath = solutionData.path;
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// Show animation controls
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animationControls.style.display = 'block';
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pauseBtn.textContent = 'PAUSE';
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// Disable solve buttons during animation
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solveDfsBtn.disabled = true;
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solveBfsBtn.disabled = true;
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// Start animation
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animateStep();
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}
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function animateStep() {
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if (!animationState.isAnimating || animationState.isPaused) {
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return;
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}
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const { currentStep, visitedCells, solutionPath } = animationState;
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if (currentStep < visitedCells.length) {
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// Show visited cells up to current step
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const visibleVisited = visitedCells.slice(0, currentStep + 1);
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// Don't show solution path yet, only when all cells are visited
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renderMaze(currentMazeData, visibleVisited, null);
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animationState.currentStep++;
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// Schedule next step
|
||||
animationState.animationId = setTimeout(animateStep, animationState.speed);
|
||||
} else if (currentStep < visitedCells.length + solutionPath.length) {
|
||||
// Now animate the solution path
|
||||
const pathStep = currentStep - visitedCells.length;
|
||||
const visiblePath = solutionPath.slice(0, pathStep + 1);
|
||||
|
||||
renderMaze(currentMazeData, visitedCells, visiblePath);
|
||||
|
||||
animationState.currentStep++;
|
||||
|
||||
// Schedule next step (slower for solution path)
|
||||
animationState.animationId = setTimeout(animateStep, animationState.speed * 2);
|
||||
} else {
|
||||
// Animation complete
|
||||
finishAnimation();
|
||||
}
|
||||
}
|
||||
|
||||
function togglePause() {
|
||||
if (!animationState.isAnimating) return;
|
||||
|
||||
animationState.isPaused = !animationState.isPaused;
|
||||
|
||||
if (animationState.isPaused) {
|
||||
pauseBtn.textContent = 'RESUME';
|
||||
if (animationState.animationId) {
|
||||
clearTimeout(animationState.animationId);
|
||||
}
|
||||
} else {
|
||||
pauseBtn.textContent = 'PAUSE';
|
||||
animateStep();
|
||||
}
|
||||
}
|
||||
|
||||
function stopAnimation() {
|
||||
if (!animationState.isAnimating) return;
|
||||
|
||||
animationState.isAnimating = false;
|
||||
animationState.isPaused = false;
|
||||
|
||||
if (animationState.animationId) {
|
||||
clearTimeout(animationState.animationId);
|
||||
animationState.animationId = null;
|
||||
}
|
||||
|
||||
// Hide animation controls
|
||||
animationControls.style.display = 'none';
|
||||
|
||||
// Re-enable solve buttons
|
||||
solveDfsBtn.disabled = false;
|
||||
solveBfsBtn.disabled = false;
|
||||
|
||||
// Show final result if we have solution data
|
||||
if (animationState.visitedCells.length > 0 && animationState.solutionPath.length > 0) {
|
||||
renderMaze(currentMazeData, animationState.visitedCells, animationState.solutionPath);
|
||||
} else {
|
||||
renderMaze(currentMazeData);
|
||||
}
|
||||
}
|
||||
|
||||
function finishAnimation() {
|
||||
animationState.isAnimating = false;
|
||||
|
||||
// Hide animation controls
|
||||
animationControls.style.display = 'none';
|
||||
|
||||
// Re-enable solve buttons
|
||||
solveDfsBtn.disabled = false;
|
||||
solveBfsBtn.disabled = false;
|
||||
|
||||
// Show final result
|
||||
renderMaze(currentMazeData, animationState.visitedCells, animationState.solutionPath);
|
||||
|
||||
showSuccess('Solving animation complete!');
|
||||
}
|
||||
|
||||
function updateSpeed(event) {
|
||||
// Speed slider: 1 (slow) to 100 (fast)
|
||||
// Convert to delay: 200ms (slow) to 10ms (fast)
|
||||
const sliderValue = parseInt(event.target.value);
|
||||
animationState.speed = 210 - (sliderValue * 2);
|
||||
}
|
||||
|
||||
// Analyze Maze
|
||||
async function analyzeMaze() {
|
||||
if (currentMazeId === null) {
|
||||
|
||||
@@ -57,14 +57,6 @@
|
||||
</button>
|
||||
|
||||
<!-- Solving Controls -->
|
||||
<div class="control-group">
|
||||
<label class="label">SOLVER</label>
|
||||
<select id="solver" class="select-input">
|
||||
<option value="dfs">Depth-First Search</option>
|
||||
<option value="bfs">Breadth-First Search</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<button id="solveDfsBtn" class="btn btn-secondary">
|
||||
6. SOLVE (DFS)
|
||||
</button>
|
||||
@@ -72,6 +64,23 @@
|
||||
7. SOLVE (BFS)
|
||||
</button>
|
||||
|
||||
<!-- Animation Controls -->
|
||||
<div id="animationControls" class="animation-controls" style="display: none;">
|
||||
<h3 class="control-title">ANIMATION</h3>
|
||||
<div class="control-buttons">
|
||||
<button id="pauseBtn" class="btn btn-control">PAUSE</button>
|
||||
<button id="stopBtn" class="btn btn-control">STOP</button>
|
||||
</div>
|
||||
<div class="control-group">
|
||||
<label class="label">SPEED</label>
|
||||
<input type="range" id="speedSlider" class="speed-slider" min="1" max="100" value="50">
|
||||
<div class="speed-labels">
|
||||
<span>SLOW</span>
|
||||
<span>FAST</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Action Buttons -->
|
||||
<button id="visualizeBtn" class="btn btn-accent">
|
||||
2. VISUALIZE
|
||||
@@ -112,6 +121,19 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Footer -->
|
||||
<footer class="footer">
|
||||
<div class="footer-content">
|
||||
<div class="copyleft">
|
||||
<span class="copyleft-symbol">🄯</span>
|
||||
<span>COPYLEFT 2025 - ALL WRONGS RESERVED</span>
|
||||
</div>
|
||||
<div class="footer-message">
|
||||
Made with ❤️ and Python in New Jersey
|
||||
</div>
|
||||
</div>
|
||||
</footer>
|
||||
|
||||
<!-- Load Modal -->
|
||||
<div id="loadModal" class="modal">
|
||||
<div class="modal-content">
|
||||
|
||||
Reference in New Issue
Block a user