Animation added
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@@ -4,6 +4,15 @@ const API_BASE = '/api';
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let currentMazeId = null;
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let currentMazeData = null;
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let animationState = {
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isAnimating: false,
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isPaused: false,
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currentStep: 0,
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visitedCells: [],
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solutionPath: [],
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animationId: null,
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speed: 50 // milliseconds per step
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};
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// DOM Elements
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const generateBtn = document.getElementById('generateBtn');
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@@ -15,15 +24,18 @@ const solveDfsBtn = document.getElementById('solveDfsBtn');
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const solveBfsBtn = document.getElementById('solveBfsBtn');
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const analyzeBtn = document.getElementById('analyzeBtn');
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const benchmarkBtn = document.getElementById('benchmarkBtn');
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const pauseBtn = document.getElementById('pauseBtn');
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const stopBtn = document.getElementById('stopBtn');
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const speedSlider = document.getElementById('speedSlider');
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const algorithmSelect = document.getElementById('algorithm');
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const rowsInput = document.getElementById('rows');
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const colsInput = document.getElementById('cols');
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const seedInput = document.getElementById('seed');
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const solverSelect = document.getElementById('solver');
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const resultsContent = document.getElementById('resultsContent');
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const mazeInfo = document.getElementById('mazeInfo');
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const animationControls = document.getElementById('animationControls');
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// Disable buttons initially
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function disableActionButtons() {
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@@ -56,6 +68,9 @@ solveDfsBtn.addEventListener('click', () => solveMaze('dfs'));
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solveBfsBtn.addEventListener('click', () => solveMaze('bfs'));
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analyzeBtn.addEventListener('click', analyzeMaze);
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benchmarkBtn.addEventListener('click', runBenchmark);
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pauseBtn.addEventListener('click', togglePause);
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stopBtn.addEventListener('click', stopAnimation);
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speedSlider.addEventListener('input', updateSpeed);
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// Generate Maze
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async function generateMaze() {
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@@ -209,13 +224,16 @@ async function loadMazeFile(filename) {
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}
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}
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// Solve Maze
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// Solve Maze with Animation
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async function solveMaze(algorithm) {
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if (currentMazeId === null) {
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showError('No maze to solve');
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return;
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}
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// Stop any ongoing animation
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stopAnimation();
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const btn = algorithm === 'dfs' ? solveDfsBtn : solveBfsBtn;
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setLoading(btn, true);
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@@ -227,21 +245,141 @@ async function solveMaze(algorithm) {
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});
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const data = await response.json();
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setLoading(btn, false);
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if (data.success) {
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renderMaze(currentMazeData, data.visited, data.path);
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// Start animated solving
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startSolvingAnimation(data);
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displaySolutionInfo(data);
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showSuccess(`Maze solved using ${data.algorithm}!`);
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} else {
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showError('Failed to solve maze');
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}
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} catch (error) {
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showError('Network error: ' + error.message);
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} finally {
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setLoading(btn, false);
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}
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}
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// Animation Control Functions
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function startSolvingAnimation(solutionData) {
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animationState.isAnimating = true;
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animationState.isPaused = false;
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animationState.currentStep = 0;
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animationState.visitedCells = solutionData.visited;
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animationState.solutionPath = solutionData.path;
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// Show animation controls
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animationControls.style.display = 'block';
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pauseBtn.textContent = 'PAUSE';
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// Disable solve buttons during animation
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solveDfsBtn.disabled = true;
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solveBfsBtn.disabled = true;
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// Start animation
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animateStep();
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}
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function animateStep() {
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if (!animationState.isAnimating || animationState.isPaused) {
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return;
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}
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const { currentStep, visitedCells, solutionPath } = animationState;
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if (currentStep < visitedCells.length) {
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// Show visited cells up to current step
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const visibleVisited = visitedCells.slice(0, currentStep + 1);
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// Don't show solution path yet, only when all cells are visited
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renderMaze(currentMazeData, visibleVisited, null);
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animationState.currentStep++;
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// Schedule next step
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animationState.animationId = setTimeout(animateStep, animationState.speed);
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} else if (currentStep < visitedCells.length + solutionPath.length) {
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// Now animate the solution path
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const pathStep = currentStep - visitedCells.length;
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const visiblePath = solutionPath.slice(0, pathStep + 1);
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renderMaze(currentMazeData, visitedCells, visiblePath);
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animationState.currentStep++;
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// Schedule next step (slower for solution path)
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animationState.animationId = setTimeout(animateStep, animationState.speed * 2);
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} else {
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// Animation complete
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finishAnimation();
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}
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}
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function togglePause() {
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if (!animationState.isAnimating) return;
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animationState.isPaused = !animationState.isPaused;
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if (animationState.isPaused) {
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pauseBtn.textContent = 'RESUME';
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if (animationState.animationId) {
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clearTimeout(animationState.animationId);
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}
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} else {
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pauseBtn.textContent = 'PAUSE';
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animateStep();
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}
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}
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function stopAnimation() {
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if (!animationState.isAnimating) return;
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animationState.isAnimating = false;
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animationState.isPaused = false;
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if (animationState.animationId) {
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clearTimeout(animationState.animationId);
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animationState.animationId = null;
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}
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// Hide animation controls
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animationControls.style.display = 'none';
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// Re-enable solve buttons
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solveDfsBtn.disabled = false;
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solveBfsBtn.disabled = false;
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// Show final result if we have solution data
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if (animationState.visitedCells.length > 0 && animationState.solutionPath.length > 0) {
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renderMaze(currentMazeData, animationState.visitedCells, animationState.solutionPath);
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} else {
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renderMaze(currentMazeData);
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}
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}
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function finishAnimation() {
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animationState.isAnimating = false;
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// Hide animation controls
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animationControls.style.display = 'none';
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// Re-enable solve buttons
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solveDfsBtn.disabled = false;
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solveBfsBtn.disabled = false;
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// Show final result
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renderMaze(currentMazeData, animationState.visitedCells, animationState.solutionPath);
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showSuccess('Solving animation complete!');
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}
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function updateSpeed(event) {
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// Speed slider: 1 (slow) to 100 (fast)
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// Convert to delay: 200ms (slow) to 10ms (fast)
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const sliderValue = parseInt(event.target.value);
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animationState.speed = 210 - (sliderValue * 2);
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}
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// Analyze Maze
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async function analyzeMaze() {
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if (currentMazeId === null) {
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