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"""Tests for core Maze and Cell classes."""
import pytest
from src.core.maze import Maze
from src.core.cell import Cell
class TestCell:
"""Test Cell class functionality."""
def test_cell_initialization(self):
"""Test cell is initialized with all walls."""
cell = Cell(0, 0)
assert cell.row == 0
assert cell.col == 0
assert all(cell.walls.values())
assert not cell.visited
def test_remove_wall(self):
"""Test removing walls from a cell."""
cell = Cell(0, 0)
cell.remove_wall('north')
assert not cell.has_wall('north')
assert cell.has_wall('south')
def test_cell_reset(self):
"""Test resetting a cell."""
cell = Cell(0, 0)
cell.remove_wall('north')
cell.visited = True
cell.reset()
assert cell.has_wall('north')
assert not cell.visited
def test_cell_serialization(self):
"""Test cell to_dict and from_dict."""
cell = Cell(2, 3)
cell.remove_wall('east')
cell.visited = True
data = cell.to_dict()
restored = Cell.from_dict(data)
assert restored.row == cell.row
assert restored.col == cell.col
assert restored.walls == cell.walls
assert restored.visited == cell.visited
def test_cell_equality(self):
"""Test cell equality."""
cell1 = Cell(0, 0)
cell2 = Cell(0, 0)
cell3 = Cell(1, 1)
assert cell1 == cell2
assert cell1 != cell3
class TestMaze:
"""Test Maze class functionality."""
def test_maze_initialization(self):
"""Test maze is initialized correctly."""
maze = Maze(10, 10, seed=42)
assert maze.rows == 10
assert maze.cols == 10
assert maze.seed == 42
assert len(maze.grid) == 10
assert len(maze.grid[0]) == 10
def test_maze_dimensions_validation(self):
"""Test maze dimension validation."""
with pytest.raises(ValueError):
Maze(3, 10) # Too small
with pytest.raises(ValueError):
Maze(10, 60) # Too large
def test_get_cell(self):
"""Test getting cells from maze."""
maze = Maze(10, 10)
cell = maze.get_cell(5, 5)
assert cell is not None
assert cell.row == 5
assert cell.col == 5
# Out of bounds
assert maze.get_cell(-1, 0) is None
assert maze.get_cell(0, 100) is None
def test_get_neighbors(self):
"""Test getting neighbors of a cell."""
maze = Maze(10, 10)
# Corner cell
cell = maze.get_cell(0, 0)
neighbors = maze.get_neighbors(cell)
assert len(neighbors) == 2 # Only south and east
# Middle cell
cell = maze.get_cell(5, 5)
neighbors = maze.get_neighbors(cell)
assert len(neighbors) == 4 # All directions
def test_remove_wall_between(self):
"""Test removing walls between cells."""
maze = Maze(10, 10)
cell1 = maze.get_cell(0, 0)
cell2 = maze.get_cell(0, 1)
maze.remove_wall_between(cell1, cell2)
assert not cell1.has_wall('east')
assert not cell2.has_wall('west')
def test_reset_visited(self):
"""Test resetting visited flags."""
maze = Maze(10, 10)
# Mark some cells as visited
for row in maze.grid[:5]:
for cell in row:
cell.visited = True
maze.reset_visited()
# Check all cells are unvisited
for row in maze.grid:
for cell in row:
assert not cell.visited
def test_maze_serialization(self):
"""Test maze to_dict and from_dict."""
maze = Maze(5, 5, seed=42)
maze.algorithm_used = "Test Algorithm"
maze.generation_time_ms = 10.5
# Modify some walls
cell1 = maze.get_cell(0, 0)
cell2 = maze.get_cell(0, 1)
maze.remove_wall_between(cell1, cell2)
# Serialize and deserialize
data = maze.to_dict()
restored = Maze.from_dict(data)
assert restored.rows == maze.rows
assert restored.cols == maze.cols
assert restored.seed == maze.seed
assert restored.algorithm_used == maze.algorithm_used
# Check walls are preserved
restored_cell1 = restored.get_cell(0, 0)
assert not restored_cell1.has_wall('east')
def test_maze_json(self):
"""Test JSON serialization."""
maze = Maze(5, 5, seed=42)
json_str = maze.to_json()
restored = Maze.from_json(json_str)
assert restored.rows == maze.rows
assert restored.cols == maze.cols
assert restored.seed == maze.seed
def test_is_valid_position(self):
"""Test position validation."""
maze = Maze(10, 10)
assert maze.is_valid_position(0, 0)
assert maze.is_valid_position(9, 9)
assert not maze.is_valid_position(-1, 0)
assert not maze.is_valid_position(0, 10)