diff --git a/docs/PRD.md b/docs/PRD.md new file mode 100644 index 0000000..ec104e2 --- /dev/null +++ b/docs/PRD.md @@ -0,0 +1,790 @@ +# Pomodoro Mate: Product Requirements Document + +**Version:** 1.0 +**Date:** April 2026 +**Status:** Draft +**Author:** Product Team + +--- + +## Executive Summary + +Pomodoro Mate is an open-source, cross-platform Pomodoro timer that combines **authentic Pomodoro methodology** with **ADHD-aware design** and **outcome-oriented gamification**. It targets knowledge workers, students, and particularly users with focus challenges who are dissatisfied with basic timers that don't build lasting habits. + +### The Problem + +The Pomodoro timer market has 50+ apps, yet none adequately serve users who need: +1. **True Pomodoro methodology** — Most apps are just timers, ignoring Francesco Cirillo's five-phase process (planning, tracking, recording, processing, visualizing) +2. **ADHD-aware design** — No major tool is designed from the ground up for executive function challenges; traditional Pomodoro fails 60-70% of ADHD users within the first month +3. **Outcome-focused gamification** — Existing gamification (Forest, Habitica) rewards output (sessions completed) not outcomes (sustainable habits, personal growth) + +### The Solution + +Pomodoro Mate fills the white space at the intersection of: +- **Methodology-complete** Pomodoro implementation +- **ADHD-first** design philosophy +- **Outcome-oriented** gamification that builds identity, not just points +- **Privacy-first**, open-source, cross-platform architecture + +### Target Launch + +- **MVP (Phase 1):** 8 weeks — Web PWA with core timer, task selection, and basic gamification +- **Phase 2:** 12 weeks — macOS/iOS native apps with advanced features +- **Phase 3:** 16 weeks — Developer integrations (GitHub, Linear) and team features + +--- + +## 1. Product Vision + +### 1.1 Vision Statement + +**For** knowledge workers and students with focus challenges (particularly those with ADHD traits), **who** are dissatisfied with basic timers that don't build lasting habits, **Pomodoro Mate** is the only open-source Pomodoro tool that combines true Pomodoro methodology with ADHD-aware design and outcome-oriented gamification — **helping you** become a more focused person, not just complete more sessions. + +### 1.2 Core Differentiators + +| Differentiator | Description | Why Competitors Can't Easily Copy | +|----------------|-------------|-----------------------------------| +| **Methodology-Complete** | Implements all six steps and five phases of Cirillo's technique | Requires deep integration between timer, tasks, analytics, and AI | +| **ADHD-First Design** | Every feature filtered through: "Does this reduce executive function burden?" | Requires rethinking every interaction from scratch | +| **Outcome Gamification** | Rewards sustainable habits and personal growth, not session counts | Requires measuring different metrics and designing different mechanics | +| **Open Source + Privacy** | Local-first, optional E2E sync, no tracking | Trust differentiator, community contributions | + +### 1.3 Success Metrics + +| Timeframe | Metric | Target | +|-----------|--------|--------| +| **6 months** | Active users | 1,000+ | +| **6 months** | Pro conversion | 5% | +| **12 months** | Active users | 5,000+ | +| **12 months** | GitHub stars | 500+ | +| **24 months** | Active users | 20,000+ | +| **24 months** | Revenue sustainability | Break-even | + +--- + +## 2. Market Context + +### 2.1 Market Landscape + +The Pomodoro app market is **saturated but fragmented**: +- **500+ Pomodoro-related apps** across iOS, Android, web, and desktop +- **Productivity app market**: $98B+ by 2025 +- **ADHD-focused app market**: $1.2B+ by 2028 + +### 2.2 Competitive Positioning + +``` + HIGH PRICE + │ + Session │ Flow + ($4.99/mo) │ ($6.99/mo) + │ + ────────────────────┼──────────────────── + │ + Forest │ Pomodone + ($3.99) │ ($4.96/mo) + │ + ────────────────────┼──────────────────── + │ + Pomofocus │ Focus To-Do + (Free) │ (Free tier) + │ + Focus Keeper │ + (Free) │ + │ + LOW PRICE + + SIMPLE ─────────────────────────── FEATURE-RICH +``` + +**Pomodoro Mate Position:** Bottom-right quadrant (Free/Rich) initially, moving to Premium/Rich as Pro features launch. + +### 2.3 Key Competitors + +| App | Strengths | Weaknesses | Pomodoro Authenticity | +|-----|-----------|------------|----------------------| +| **Forest** | Gamification, 2M+ users | No task integration, juvenile feel | 6/10 | +| **Focus To-Do** | Cross-platform, task+timer | Feature bloat, dated UI | 4/10 | +| **Session** | Best analytics, macOS native | Apple-only, expensive | 5/10 | +| **Marinara** | Open source, simple | Browser-only, no mobile | 8/10 | +| **Super Productivity** | Developer integrations | Complex UI, recent backlash | 7/10 | +| **Flowkeeper** | Full methodology | Desktop-only, dated UI | 7/10 | + +### 2.4 Market Gaps (Our Opportunities) + +1. **No tool combines True Pomodoro + Modern Gamification + ADHD Support** +2. **No cross-platform privacy-first option** +3. **No tool enforces the original technique's interruption/voiding rules** +4. **No tool bridges the five phases digitally** (especially Processing phase) + +--- + +## 3. User Personas + +### 3.1 Primary Persona: The ADHD Professional + +**Name:** Alex +**Demographics:** 28, software developer, diagnosed ADHD +**Goals:** Complete work without hyperfocus traps, build sustainable focus habits +**Pain Points:** +- Timer anxiety (countdown feels like a threat) +- Task initiation paralysis ("I can't start") +- Streak shame (one missed day ruins everything) +- Feature bloat overwhelming +- Tools designed for neurotypical brains + +**How Pomodoro Mate Helps:** +- Flexible intervals that adapt to energy levels +- 1-tap quick start to overcome initiation paralysis +- Non-anxious visual timer (progress ring, not countdown) +- Streak freeze and fresh start mechanics +- Growth metaphors that never subtract + +### 3.2 Secondary Persona: The Productivity Purist + +**Name:** Jordan +**Demographics:** 35, product manager, Pomodoro practitioner for 5 years +**Goals:** Faithful technique implementation, better estimation skills +**Pain Points:** +- Apps allow too much customization (breaks the method) +- No interruption tracking +- No estimation vs. actual analysis +- Analytics are superficial + +**How Pomodoro Mate Helps:** +- Purist Mode: Fixed 25/5/15 intervals with interruption voiding +- Estimation tracking per task +- AI-powered estimation correction +- Weekly technique adherence score + +### 3.3 Tertiary Persona: The Privacy-Conscious Developer + +**Name:** Sam +**Demographics:** 32, senior engineer, values open source +**Goals:** Local-first tool with GitHub integration +**Pain Points:** +- Most tools require cloud accounts +- No code-specific metrics +- Closed source = no trust + +**How Pomodoro Mate Helps:** +- Local-first, optional E2E sync +- GitHub/Linear integration +- Open source, auditable +- Commit tracking per Pomodoro + +--- + +## 4. Core Features + +### 4.1 The Timer System + +#### 4.1.1 Flexible Interval Engine + +**P0 - MVP** + +| Feature | Description | Default | +|---------|-------------|---------| +| Work intervals | User-configurable work duration | 25 min | +| Short breaks | Break after each work session | 5 min | +| Long breaks | Extended break after N sessions | 15 min | +| Long break trigger | Sessions before long break | 4 sessions | +| Auto-start breaks | Automatically start break timer | On | +| Auto-start work | Automatically start next work session | Off | + +**P1 - Post-MVP** + +| Feature | Description | +|---------|-------------| +| Energy-based suggestions | Morning check-in (1-5 scale) suggests interval length | +| Adaptive intervals | Learn from patterns, suggest optimal intervals | +| Flowtime mode | Work until focus drops (count-up instead of countdown) | +| Hyperfocus detection | Detect extended sessions, offer to continue | + +#### 4.1.2 Timer Display + +**P0 - MVP** + +- **Visual progress ring** (fills clockwise, not countdown — reduces anxiety) +- **Current phase indicator** (Work / Short Break / Long Break) +- **Session counter** (2 of 4 sessions before long break) +- **Current task display** (what am I working on?) + +**P1 - Post-MVP** + +- **Non-anxious mode**: Hide time remaining, show only progress +- **Ambient sounds**: Rain, café, lo-fi, binaural beats (5+ options) +- **Focus music integration**: Spotify/Apple Music playlists + +#### 4.1.3 Notifications + +**P0 - MVP** + +- Sound notification at session end +- System notification with action buttons +- Break reminder notification + +**P1 - Post-MVP** + +- Haptic feedback (mobile) +- Voice announcements (optional) +- Slack status auto-update + +--- + +### 4.2 Task Management + +#### 4.2.1 Task Selection (Planning Phase) + +**P0 - MVP** + +| Feature | Description | +|---------|-------------| +| Task list | Simple list of tasks for today | +| Task creation | Add task with title + optional notes | +| Pomodoro estimate | Estimate how many sessions needed | +| Task selection | Select which task to work on | +| Quick add | One-tap "just start" option (no task selection) | + +**P1 - Post-MVP** + +| Feature | Description | +|---------|-------------| +| Task decomposition | Break down large tasks into smaller steps | +| AI estimation | Suggest estimates based on historical data | +| Recurring tasks | Daily/weekly recurring tasks | +| Project grouping | Group tasks by project | + +#### 4.2.2 Task Tracking (Tracking Phase) + +**P0 - MVP** + +- Track completed Pomodoros per task +- Visual indicator of progress vs. estimate +- Session notes (optional) + +**P1 - Post-MVP** + +- Interruption log (internal vs. external) +- Distraction capture pad +- Session quality rating (1-5 stars) + +#### 4.2.3 Task History (Recording Phase) + +**P0 - MVP** + +- Daily archive of completed sessions +- Task completion log +- Basic export (CSV) + +**P1 - Post-MVP** + +- Structured daily review prompts +- Weekly summary generation +- Pattern analysis ("You focus best on Tuesday mornings") + +--- + +### 4.3 ADHD-Specific Features + +#### 4.3.1 Task Initiation Scaffolding + +**P0 - MVP** + +| Feature | Description | +|---------|-------------| +| Quick start | 1-tap timer start with no task selection | +| Micro-sessions | 5-minute "just start" option | +| First step prompt | "What's the tiniest first step?" | + +**P1 - Post-MVP** + +| Feature | Description | +|---------|-------------| +| Task decomposition helper | AI-powered "break this down" | +| Motivation priming | 10-second momentum builder | +| Body doubling mode | Virtual presence of others focusing | + +#### 4.3.2 Failure-Spiral Prevention + +**P0 - MVP** + +| Feature | Description | +|---------|-------------| +| Daily fresh start | Every day is a new day, no carryover guilt | +| Streak freeze | One free pass per week | +| No penalty for voided sessions | Interruptions happen, that's okay | + +**P1 - Post-MVP** + +| Feature | Description | +|---------|-------------| +| Recovery mode | Gentle re-entry after time away | +| Self-compassion prompts | "You're not behind, you're here now" | +| Adjustable strictness | User controls how forgiving the system is | + +#### 4.3.3 Hyperfocus Support + +**P0 - MVP** + +| Feature | Description | +|---------|-------------| +| Session extension | Easy "keep going" option | +| Break skip (with warning) | Allow skipping break, but log it | + +**P1 - Post-MVP** + +| Feature | Description | +|---------|-------------| +| Flow detection | Detect extended sessions, offer to continue | +| Flow protection | Suppress notifications during hyperfocus | +| Post-hyperfocus recovery | Suggest longer break after 2+ hour sessions | + +#### 4.3.4 Executive Function Externalization + +**P1 - Post-MVP** + +| Feature | Description | +|---------|-------------| +| Distraction pad | Quick-capture intrusive thoughts | +| Auto task queue | Next task automatically suggested | +| Decision fatigue reduction | Limit visible choices to 3-5 | + +--- + +### 4.4 Gamification System + +#### 4.4.1 Philosophy: Outcome Over Output + +**Core Principle:** Reward sustainable habits and identity formation, not session counts. + +| Output Metrics (Avoid) | Outcome Metrics (Embrace) | +|------------------------|---------------------------| +| Sessions completed | Consistency rhythm development | +| Total hours focused | Focus quality improvement | +| Streak days | Recovery after breaks | +| Points accumulated | Identity evolution ("Deep Worker") | + +#### 4.4.2 Growth Metaphor: The Garden + +**P0 - MVP** + +A personal garden that grows as you develop sustainable focus habits: + +| Element | Description | Unlock | +|---------|-------------|--------| +| Garden plot | Personal visual space | Default | +| Plants | Grow with consistent sessions | Session completion | +| Garden expansion | More space for variety | Weekly consistency | +| Seasonal themes | Visual variety | Time-based | + +**Key Design Principles:** +- **Growth only, never decay** — Plants don't die if you miss a day +- **Accumulation, not subtraction** — Everything you build persists +- **Ambient, not demanding** — Garden is background, not gameplay loop + +#### 4.4.3 Identity-Based Progression + +**P1 - Post-MVP** + +| Level | Title | Unlocked By | +|-------|-------|-------------| +| 1 | Seedling | Complete onboarding | +| 2 | Sprout | 5 consistent days | +| 3 | Gardener | 2 weeks of practice | +| 4 | Cultivator | Demonstrate estimation accuracy | +| 5 | Deep Worker | 30 days of consistent practice | +| 6 | Focus Master | Maintain habits for 90 days | + +**Key Principle:** These are identity labels, not XP levels. They reflect who you're becoming, not points accumulated. + +#### 4.4.4 Self-Defined Reward Shop + +**P1 - Post-MVP** + +Users define their own rewards: + +| Reward Type | Example | +|-------------|---------| +| Break activities | "15 min walk" | +| Entertainment | "Watch one episode" | +| Treats | "Get coffee" | +| Experiences | "Weekend trip after 30 days" | + +**Mechanism:** +1. User defines rewards with "cost" in focus hours +2. System tracks progress toward rewards +3. User "redeems" when earned +4. No system-defined rewards (avoid generic badges) + +#### 4.4.5 Social Features (Cooperative, Not Competitive) + +**P2 - Future** + +| Feature | Description | +|---------|-------------| +| Accountability partners | Paired progress sharing | +| Body doubling | Virtual presence during sessions | +| Team challenges | Cooperative (not competitive) goals | +| Focus rooms | Synchronized team Pomodoros | + +**Anti-Patterns to Avoid:** +- No leaderboards +- No public comparison +- No competitive streaks +- No shame mechanics + +--- + +### 4.5 Analytics & Insights (Processing + Visualizing Phases) + +#### 4.5.1 Personal Dashboard + +**P0 - MVP** + +| Metric | Description | +|--------|-------------| +| Today's sessions | Sessions completed today | +| Today's focus time | Total minutes focused | +| Current streak | Consecutive days with at least one session | + +**P1 - Post-MVP** + +| Metric | Description | +|--------|-------------| +| Focus quality trend | Are sessions getting more focused? | +| Best focus times | When you focus best | +| Estimation accuracy | Predicted vs. actual Pomodoros | +| Break adherence | Are you taking proper breaks? | + +#### 4.5.2 Weekly Insights + +**P1 - Post-MVP** + +AI-generated insights based on patterns: + +| Insight Type | Example | +|--------------|---------| +| Pattern recognition | "You focus best on Tuesday mornings" | +| Estimation coaching | "You estimate 3 but typically need 5 for 'writing'" | +| Encouragement | "You've improved your consistency 20% this month" | +| Gentle suggestions | "Consider shorter sessions after lunch" | + +#### 4.5.3 GitHub-Style Heatmap + +**P0 - MVP** + +- Visual contribution graph showing focus history +- Daily/weekly/monthly views +- Hover for session details + +--- + +### 4.6 Developer Features + +#### 4.6.1 GitHub Integration + +**P2 - Future** + +| Feature | Description | +|---------|-------------| +| Commit tracking | Associate commits with Pomodoro sessions | +| PR review mode | 25-minute review sessions | +| Issue time logging | Auto-log time to GitHub issues | + +#### 4.6.2 Linear/Jira Integration + +**P2 - Future** + +| Feature | Description | +|---------|-------------| +| Task sync | Import tasks from project management | +| Time logging | Auto-log Pomodoros to tickets | +| Standup helper | Generate yesterday's work summary | + +--- + +## 5. Technical Architecture + +### 5.1 Platform Priority + +| Priority | Platform | Rationale | +|----------|----------|-----------| +| 1 | **Web (PWA)** | Lowest friction, cross-platform, fast iteration | +| 2 | **macOS** | Highest willingness to pay, menu bar valued | +| 3 | **iOS** | Companion to macOS, widget support | +| 4 | **Windows** | Large market, lower price sensitivity | +| 5 | **Android** | Fragmented, lower monetization | + +### 5.2 Tech Stack + +**Recommended: Web-first PWA + Tauri for desktop** + +| Component | Technology | Rationale | +|-----------|------------|-----------| +| Frontend | Next.js + React | Fast iteration, SSR/SSG options | +| Styling | Tailwind CSS | Rapid development, consistent design | +| PWA | next-pwa | Offline support, installable | +| Desktop | Tauri | Lightweight, native performance | +| State | Zustand | Simple, performant state management | +| Database (local) | SQLite (sql.js) | Full SQL, offline-first | +| Sync (optional) | ElectricSQL or PowerSync | CRDT-based sync | +| Auth (optional) | Clerk or Supabase Auth | User management | + +### 5.3 Data Architecture + +**Local-First Philosophy:** + +``` +┌─────────────────────────────────────────────┐ +│ Client │ +├─────────────────────────────────────────────┤ +│ ┌─────────────┐ ┌─────────────────────┐ │ +│ │ SQLite │───▶│ Optional E2E Sync │ │ +│ │ (Primary) │ │ (User's Cloud) │ │ +│ └─────────────┘ └─────────────────────┘ │ +└─────────────────────────────────────────────┘ +``` + +**Data Ownership:** +- All data stored locally by default +- Optional encrypted sync (user provides cloud or our hosted option) +- Export to CSV/JSON anytime +- No vendor lock-in + +### 5.4 Privacy & Security + +| Principle | Implementation | +|-----------|----------------| +| Local-first | Core functionality works offline | +| No tracking | Zero analytics, telemetry, or tracking | +| Optional account | Full functionality without account | +| E2E encryption | All sync is end-to-end encrypted | +| Open source | Code is auditable | +| GDPR compliant | Data export, deletion on request | + +--- + +## 6. User Experience + +### 6.1 Design Principles + +1. **Calm, not anxious** — Timer doesn't threaten, it supports +2. **Simple by default** — Core flow is 1-tap start +3. **Progressive disclosure** — Advanced features hidden until needed +4. **Forgiving, not punitive** — Missing a day is okay +5. **Beautiful, not distracting** — Design delights without demanding attention + +### 6.2 Core User Flows + +#### 6.2.1 Quick Start Flow (ADHD-Optimized) + +``` +Open App → Tap "Start" → Timer begins +``` + +No task selection, no configuration. Just start. + +#### 6.2.2 Planned Session Flow + +``` +Open App → View Tasks → Select Task → Start Timer +``` + +#### 6.2.3 Task Estimation Flow + +``` +Add Task → Enter Title → Estimate Pomodoros → Save +``` + +Post-session: "You estimated 3, used 4. Update estimate?" + +### 6.3 Visual Design + +**Aesthetic:** Modern, calm, premium + +| Element | Specification | +|---------|---------------| +| Primary color | Deep focus blue (#1a1a2e) | +| Accent | Growth green (#16a34a) | +| Typography | Geist or Inter | +| Border radius | 12px (soft, approachable) | +| Shadows | Subtle elevation, not dramatic | +| Animations | Smooth, optional (respect reduced motion) | + +--- + +## 7. Pricing Model + +### 7.1 Freemium Structure + +| Tier | Price | Features | +|------|-------|----------| +| **Free** | $0 | Unlimited sessions, basic tasks, local storage, garden gamification | +| **Pro** | $3.99/month or $29.99/year | Cloud sync, advanced analytics, integrations, team features | +| **Lifetime** | $79.99 one-time | All Pro features forever | + +### 7.2 What's Free vs. Paid + +**Always Free:** +- Core timer (all interval options) +- Task list +- Session history +- Garden gamification +- All ADHD features +- Export data + +**Pro Only:** +- Cross-device sync +- Advanced analytics (patterns, insights) +- GitHub/Linear integration +- Team features +- Priority support + +**Rationale:** Core functionality is free. Monetize power users and teams, not basics. + +--- + +## 8. Roadmap + +### Phase 1: MVP (Weeks 1-8) + +**Goal:** Core timer with task selection and basic gamification + +| Week | Deliverables | +|------|--------------| +| 1-2 | Timer engine, visual display, system notifications | +| 3-4 | Task list, task selection, session tracking | +| 5-6 | Local storage, session history, CSV export | +| 7-8 | Garden gamification, heatmap, polish | + +**Success Criteria:** +- Functional PWA installable on desktop/mobile +- Can complete a full Pomodoro session +- Tasks persist locally +- Basic gamification works + +### Phase 2: Native Apps (Weeks 9-16) + +**Goal:** macOS and iOS native apps with advanced features + +| Week | Deliverables | +|------|--------------| +| 9-10 | macOS menu bar app (Tauri) | +| 11-12 | iOS app, widgets | +| 13-14 | Advanced analytics, weekly insights | +| 15-16 | Cloud sync (optional), Pro tier launch | + +**Success Criteria:** +- Native macOS app in App Store +- Native iOS app in App Store +- Cross-device sync working +- 100+ paying Pro users + +### Phase 3: Developer & Team (Weeks 17-24) + +**Goal:** Developer integrations and team features + +| Week | Deliverables | +|------|--------------| +| 17-18 | GitHub integration (commit tracking) | +| 19-20 | Linear/Jira integration | +| 21-22 | Team features (shared sessions, team stats) | +| 23-24 | Body doubling, accountability partners | + +**Success Criteria:** +- 500+ GitHub stars +- 10+ teams using team features +- Break-even revenue + +--- + +## 9. Success Metrics & KPIs + +### 9.1 Product Metrics + +| Metric | Target (6 mo) | Target (12 mo) | +|--------|---------------|----------------| +| Daily Active Users | 200 | 1,000 | +| Weekly Active Users | 500 | 3,000 | +| Sessions per user per day | 4+ | 4+ | +| 7-day retention | 30% | 40% | +| 30-day retention | 15% | 20% | + +### 9.2 Business Metrics + +| Metric | Target (6 mo) | Target (12 mo) | +|--------|---------------|----------------| +| Pro conversion rate | 3% | 5% | +| Monthly Recurring Revenue | $500 | $3,000 | +| Customer Acquisition Cost | < $5 | < $10 | +| Lifetime Value | > $40 | > $60 | + +### 9.3 Quality Metrics + +| Metric | Target | +|--------|--------| +| App Store rating | 4.5+ stars | +| NPS score | 40+ | +| Support response time | < 24 hours | +| Bug reports per month | < 10 | + +--- + +## 10. Risks & Mitigation + +| Risk | Likelihood | Impact | Mitigation | +|------|------------|--------|------------| +| **Market saturation** | High | Medium | Niche focus (ADHD, purists, developers) | +| **Feature copying** | High | Low | Speed, community, brand trust | +| **Monetization failure** | Medium | High | Freemium with clear value prop | +| **Platform dependency** | Medium | Medium | Web-first, avoid single platform lock-in | +| **Burnout (solo/small team)** | Medium | High | Open source community, phased launch | +| **Technique purism backlash** | Low | Low | Clear positioning, make flexibility optional | + +--- + +## 11. Open Questions + +| Question | Owner | Decision Date | +|----------|-------|---------------| +| Which sync provider to use? | Tech Lead | Week 10 | +| Native vs. Tauri for desktop? | Tech Lead | Week 8 | +| Pro pricing final amount? | Product | Week 12 | +| Which analytics provider (if any)? | Tech Lead | Week 6 | +| Garden vs. other growth metaphor? | Design | Week 4 | + +--- + +## 12. Appendix + +### 12.1 Glossary + +| Term | Definition | +|------|------------| +| **Pomodoro** | A 25-minute focused work session | +| **Short break** | 5-minute break between sessions | +| **Long break** | 15-30 minute break after 4 sessions | +| **Purist Mode** | Strict Pomodoro with no customization | +| **Flowtime** | Flexible timing based on focus, not fixed intervals | +| **Garden** | The gamified growth metaphor | + +### 12.2 Research Sources + +1. Cirillo, F. (2007). The Pomodoro Technique (Version 1.3) +2. Market research reports (docs/market-research-*.md) +3. ADHD studies (docs/study-*.md) +4. Gamification research (docs/gamify-*.md) +5. Competitive analysis of 40+ apps +6. User interviews and feedback synthesis + +### 12.3 Document History + +| Version | Date | Author | Changes | +|---------|------|--------|---------| +| 1.0 | April 2026 | Product Team | Initial PRD | + +--- + +**Document Status:** Ready for Review +**Next Step:** Stakeholder review and technical feasibility assessment