PRDs
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# Pomodoro-Mate: Product Requirements Document
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**Version:** 1.0
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**Date:** April 4, 2026
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**Status:** Draft for Review
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**Prepared By:** Product Team
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**Based On:** Comprehensive research synthesis from 9 AI-conducted studies
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---
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## Document Control
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| Version | Date | Author | Changes |
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|---------|------|--------|---------|
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| 1.0 | 2026-04-04 | Product Team | Initial draft based on research synthesis |
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---
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## Table of Contents
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1. [Executive Summary](#1-executive-summary)
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2. [Product Vision](#2-product-vision)
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3. [Problem Statement](#3-problem-statement)
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4. [Target Users](#4-target-users)
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5. [Competitive Landscape](#5-competitive-landscape)
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6. [Unique Value Propositions](#6-unique-value-propositions)
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7. [Product Principles](#7-product-principles)
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8. [Feature Requirements](#8-feature-requirements)
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9. [Technical Requirements](#9-technical-requirements)
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10. [Success Metrics](#10-success-metrics)
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11. [Go-to-Market Strategy](#11-go-to-market-strategy)
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12. [Roadmap](#12-roadmap)
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13. [Risks and Mitigations](#13-risks-and-mitigations)
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14. [Appendices](#14-appendices)
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---
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## 1. Executive Summary
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### 1.1 Product Overview
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**Pomodoro-Mate** is an open-source, ADHD-first Pomodoro timer that faithfully implements Francesco Cirillo's original Pomodoro Technique while incorporating outcome-focused gamification and modern cross-platform design.
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### 1.2 Market Opportunity
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The Pomodoro timer market is **saturated but undifferentiated**:
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- 500+ apps exist across platforms
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- Most are simple timers without methodology depth
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- No app combines: True Pomodoro + ADHD-first design + Outcome gamification
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- Clear gap between oversimplified timers and bloated productivity suites
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### 1.3 Key Differentiators
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| Differentiator | Description | Competitive Advantage |
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|---------------|-------------|----------------------|
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| **ADHD-First Design** | Built from ground up for executive function challenges | No competitor is ADHD-first |
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| **True Pomodoro** | Faithful implementation of all 6 steps + 5 phases | Most apps are timers only |
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| **Outcome Gamification** | Rewards growth, not just sessions completed | Competitors use shallow PBL |
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| **Open Source** | Community-driven, transparent, privacy-respecting | Only Marinara/Pomolectron are OSS |
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| **Cross-Platform** | Web-first PWA + native desktop apps | Most are platform-limited |
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### 1.4 Business Model
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**Freemium with Ethical Limits:**
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- **Free Tier:** Unlimited Pomodoros, basic stats, local storage, all core features
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- **Pro Tier ($3.99/month or $29.99/year):** Cloud sync, advanced analytics, integrations, team features
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- **No artificial limits** on core functionality (unlike competitors)
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### 1.5 Success Metrics (24 Months)
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| Metric | 6 Months | 12 Months | 24 Months |
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|--------|----------|-----------|-----------|
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| Active Users | 1,000 | 5,000 | 20,000 |
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| Pro Conversion | 5% | 7% | 10% |
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| GitHub Stars | 200 | 500 | 2,000 |
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| 90-Day Retention | 40% | 50% | 60% |
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| App Store Rating | 4.5+ | 4.7+ | 4.8+ |
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---
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## 2. Product Vision
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### 2.1 Vision Statement
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> **Pomodoro-Mate helps users become focused people, not just complete more sessions.**
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### 2.2 Long-Term Vision (5 Years)
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Become the definitive Pomodoro tool for:
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- Knowledge workers with focus challenges (especially ADHD)
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- Developers seeking workflow-integrated focus
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- Teams practicing synchronized deep work
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- Privacy-conscious users seeking transparent tools
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### 2.3 Product Pillars
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```
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┌─────────────────┐
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│ Pomodoro-Mate │
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└────────┬────────┘
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┌─────────────────┼─────────────────┐
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│ │ │
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▼ ▼ ▼
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┌─────────────┐ ┌─────────────┐ ┌─────────────┐
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│ True │ │ ADHD- │ │ Outcome │
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│ Pomodoro │ │ First │ │ Gamification│
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└─────────────┘ └─────────────┘ └─────────────┘
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│ │ │
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│ │ │
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▼ ▼ ▼
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• 6 Steps • Flexible • Growth-focused
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• 5 Phases intervals rewards
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• Interruption • Initiation • Identity-based
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tracking scaffolding progression
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• Estimation • Hyperfocus • No shame
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feedback preservation mechanics
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```
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---
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## 3. Problem Statement
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### 3.1 Core Problems
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| Problem | Impact | Evidence |
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|---------|--------|----------|
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| **Existing Pomodoro apps are just timers** | Users don't build lasting focus habits | 90% of apps ignore Cirillo's 5 phases |
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| **ADHD users are underserved** | 4-5% of adults have ADHD; no major app is ADHD-first | Research shows 60-70% abandonment within 1 month |
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| **Gamification is shallow** | Streaks create shame, points feel meaningless | 80% of apps use problematic streak mechanics |
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| **Cross-platform sync is broken** | Timer drift, state inconsistency across devices | Top user complaint across all app reviews |
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| **Privacy concerns** | Cloud dependency, data collection | Growing demand for local-first tools |
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### 3.2 User Pain Points (from Research)
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**ADHD-Specific:**
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- Task initiation paralysis ("I know what to do but can't start")
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- Time blindness ("Where did 2 hours go?")
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- Hyperfocus interruption ("Timer rang during flow—wanted to throw computer")
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- Break derailment ("5-min break became 45 minutes")
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- Novelty wear-off ("Worked for 2 weeks, then abandoned")
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- Shame spirals ("Missed one day, streak gone, why try?")
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**General Productivity:**
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- Timer anxiety (countdown creates stress)
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- Feature bloat (overwhelming before even starting)
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- No methodology guidance (just a countdown)
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- Poor break enforcement (skip breaks, burn out)
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- No estimation improvement (keep underestimating tasks)
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### 3.3 Opportunity Size
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| Segment | Size | Willingness to Pay |
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|---------|------|-------------------|
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| ADHD adults (US) | 10-12 million | High (desperate for solutions) |
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| Knowledge workers | 50+ million (US) | Medium-High |
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| Developers | 25+ million (global) | High (productivity = income) |
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| Students | 100+ million (global) | Low-Medium |
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| Remote teams | Growing rapidly | High (team licenses) |
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---
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## 4. Target Users
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### 4.1 Primary Personas
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#### Persona 1: Alex (ADHD Knowledge Worker)
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| Attribute | Description |
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|-----------|-------------|
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| **Age** | 32 |
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| **Occupation** | Marketing Manager |
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| **Diagnosis** | ADHD-C (Combined) |
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| **Pain Points** | Task initiation, time blindness, shame from failed systems |
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| **Goals** | Build sustainable focus habits, reduce anxiety |
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| **Tech Savvy** | Medium |
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| **Platform** | Mac + iPhone |
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| **Quote** | "I've tried every productivity app. They all work for 2 weeks then I abandon them." |
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**Needs from Pomodoro-Mate:**
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- Flexible intervals (some days 10 min is max)
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- No shame mechanics (streak-free or forgiveness model)
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- Task initiation scaffolding ("What's the tiniest first step?")
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- Hyperfocus preservation (don't interrupt flow)
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- Mood-adaptive interface (calm mode for overwhelmed days)
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---
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#### Persona 2: Sam (Software Developer)
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| Attribute | Description |
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|-----------|-------------|
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| **Age** | 28 |
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| **Occupation** | Full-Stack Developer |
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| **Diagnosis** | None (focus challenges from context switching) |
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| **Pain Points** | GitHub/Jira context switching, meeting fragmentation |
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| **Goals** | Deep work blocks, accurate time tracking for billing |
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| **Tech Savvy** | High |
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| **Platform** | Linux + Windows + Android |
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| **Quote** | "I need a timer that understands my workflow, not another generic app." |
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**Needs from Pomodoro-Mate:**
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- GitHub/Linear integration
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- Terminal/CLI option
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- Accurate time tracking for client billing
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- App blocking during deep work
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- Open source (auditable, self-hostable)
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---
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#### Persona 3: Jordan (Graduate Student)
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| Attribute | Description |
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|-----------|-------------|
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| **Age** | 24 |
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| **Occupation** | PhD Student |
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| **Diagnosis** | ADHD-I (Inattentive) |
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| **Pain Points** | Dissertation writing, procrastination, isolation |
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| **Goals** | Complete dissertation, build consistent work habits |
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| **Tech Savvy** | Medium-High |
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| **Platform** | Windows + Android |
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| **Quote** | "I need accountability without judgment. Writing is lonely." |
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**Needs from Pomodoro-Mate:**
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- Body doubling (virtual co-working)
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- Accountability partner features
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- Long-form writing support (extended sessions)
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- Progress visualization (motivation during long projects)
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- Free tier (student budget)
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---
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### 4.2 User Segments
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| Segment | Priority | Characteristics | Monetization |
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|---------|----------|-----------------|--------------|
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| **ADHD Knowledge Workers** | Primary | High need, high willingness to pay | Pro tier |
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| **Developers** | Primary | Tech-savvy, value open source | Pro tier (integrations) |
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| **Students** | Secondary | Budget-conscious, high volume | Free → Pro after graduation |
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| **Remote Teams** | Tertiary | Enterprise pricing potential | Team licenses |
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| **Pomodoro Purists** | Niche | Value authenticity over features | Pro tier |
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---
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## 5. Competitive Landscape
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### 5.1 Competitive Map
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```
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HIGH PRICE
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│
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Session │ Flow
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($4.99/mo) │ ($6.99/mo)
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│
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────────────────────┼────────────────────
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│
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Forest │ Pomodone
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($3.99) │ ($4.96/mo)
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│
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────────────────────┼────────────────────
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│
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Pomofocus │ Focus To-Do
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(Free) │ (Free tier)
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│
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Focus Keeper │ Pomodoro-Mate
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(Free) │ (Free/$3.99)
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│
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LOW PRICE
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SIMPLE ─────────────────────────── FEATURE-RICH
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│
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True Pomodoro
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ADHD-First
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Outcome Gamification
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```
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### 5.2 Feature Comparison Matrix
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| Feature | Forest | Focus To-Do | Session | Super Productivity | Goodtime | **Pomodoro-Mate** |
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|---------|--------|-------------|---------|-------------------|----------|-------------------|
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| **Core Timer** | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ |
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| **True Pomodoro (6 steps)** | ❌ | Partial | ❌ | ✅ | ✅ | ✅ |
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| **5 Phases Implementation** | ❌ | ❌ | ❌ | Partial | ❌ | ✅ |
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| **ADHD-First Design** | ❌ | ❌ | ❌ | ❌ | Partial | ✅ |
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| **Flexible Intervals** | ❌ | ✅ | ✅ | ✅ | ✅ | ✅ |
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| **Task Initiation Scaffolding** | ❌ | ❌ | ❌ | ❌ | ❌ | ✅ |
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| **Hyperfocus Mode** | ❌ | ❌ | ❌ | ❌ | ❌ | ✅ |
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| **Outcome Gamification** | Partial | ❌ | ❌ | ❌ | ❌ | ✅ |
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| **Streak-Free Tracking** | ❌ | ❌ | ❌ | ❌ | ✅ | ✅ |
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| **Body Doubling** | ❌ | ❌ | ❌ | ❌ | ❌ | ✅ |
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| **GitHub/Jira Integration** | ❌ | ❌ | ❌ | ✅ | ❌ | ✅ |
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| **Open Source** | ❌ | ❌ | ❌ | ✅ | ✅ | ✅ |
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| **Cross-Platform Sync** | ✅ | ✅ | ❌ | ✅ | ❌ | ✅ |
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| **Privacy-First** | ❌ | ❌ | ❌ | ✅ | ✅ | ✅ |
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| **AI Coaching** | ❌ | ❌ | ❌ | ❌ | ❌ | ✅ |
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### 5.3 Competitive Weaknesses to Exploit
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| Competitor | Weakness | Our Advantage |
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|------------|----------|---------------|
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| **Forest** | Gamification over methodology, not ADHD-aware | True Pomodoro + ADHD design |
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| **Focus To-Do** | Feature bloat, dated UI, not ADHD-aware | Clean UX + ADHD-first |
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| **Session** | Apple-only, expensive, analytics overwhelm | Cross-platform + affordable |
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| **Super Productivity** | Complex, recent redesign backlash | Simpler + stable |
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| **Goodtime** | Mobile-only, no gamification | Cross-platform + outcome gamification |
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---
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## 6. Unique Value Propositions
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### 6.1 UVP 1: "The First Methodology-Complete Pomodoro Tool"
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**Claim:** Pomodoro-Mate is the only timer that digitally implements all 6 steps and 5 phases of Francesco Cirillo's original Pomodoro Technique.
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**Features:**
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- Planning phase: Guided task selection with Pomodoro estimation
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- Tracking phase: Automatic effort tracking during sessions
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- Recording phase: Structured daily archives (automatic, no manual effort)
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- Processing phase: AI-powered pattern analysis
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- Visualizing phase: Growth metaphors + trend charts + predictive planning
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**Messaging:**
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> "Most Pomodoro apps are just timers. Pomodoro-Mate is the complete methodology—digitally implemented for the first time."
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---
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### 6.2 UVP 2: "ADHD-First, Not ADHD-Afterthought"
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**Claim:** Pomodoro-Mate is designed from the ground up for users with executive function challenges, not adapted from neurotypical tools.
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**Features:**
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- Flexible intervals (5-45 min) with adaptive recommendations
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- Task initiation scaffolding ("What's the tiniest first step?")
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- Hyperfocus detection and preservation
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- Failure-spiral prevention (fresh starts, no penalties)
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- Mood-adaptive interface (calm mode vs energy mode)
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- Body doubling (virtual and accountability partners)
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- Executive function externalization (distraction pad, auto task queue)
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**Messaging:**
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> "Finally, a productivity tool that understands your brain. Built for ADHD, not adapted from neurotypical designs."
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---
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### 6.3 UVP 3: "Outcome Gamification, Not Output Gamification"
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**Claim:** Pomodoro-Mate's gamification rewards sustainable focus habits and personal growth, not just sessions completed.
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**Features:**
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- Rewards consistency rhythm, not session count
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- Identity-based progression ("Deep Worker"), not point accumulation
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- Growth metaphors that accumulate permanently, never subtract
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- Self-defined reward shops connected to real desires
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- Recovery as a first-class feature, not a hack
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**Messaging:**
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> "Don't just count sessions. Become a focused person. Our gamification rewards who you're becoming, not just what you're doing."
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---
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### 6.4 UVP 4: "Open Source and Community-Driven"
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**Claim:** Pomodoro-Mate is the only open-source Pomodoro tool with modern design, ADHD awareness, and cross-platform support.
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**Features:**
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- Community can contribute ADHD-specific features
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- Transparency in how gamification mechanics work (no dark patterns)
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- Self-hostable option for privacy-conscious users
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- Plugin/extension architecture for community-built integrations
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**Messaging:**
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> "Transparent, auditable, community-driven. No dark patterns, no data selling, no locked features."
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||||
---
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### 6.5 UVP 5: "Bridging Solo Focus and Social Accountability"
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**Claim:** Pomodoro-Mate uniquely offers both solo deep focus and social accountability within one tool.
|
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|
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**Features:**
|
||||
- Solo mode: Full methodology, gamification, ADHD support
|
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- Body doubling: Virtual presence of others focusing
|
||||
- Accountability partnerships: Paired progress sharing
|
||||
- Community challenges: Cooperative (not competitive) goals
|
||||
|
||||
**Messaging:**
|
||||
> "Focus alone together. Get the benefits of accountability without the pressure of competition."
|
||||
|
||||
---
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||||
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## 7. Product Principles
|
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|
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### 7.1 Design Principles
|
||||
|
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| Principle | Description | Example |
|
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|-----------|-------------|---------|
|
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| **Forgiveness Over Punishment** | Never shame the user for missing sessions | No streak resets; "Welcome back" messaging |
|
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| **Flexibility Over Rigidity** | Adapt to user's capacity, not vice versa | Energy-based interval suggestions |
|
||||
| **Simplicity Over Complexity** | Default to simple; optional depth | One-tap start; advanced settings hidden |
|
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| **Outcome Over Output** | Measure growth, not just activity | "Your focus capacity increased 40%" |
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| **Privacy Over Convenience** | Local-first; cloud is optional | All data stored locally by default |
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| **Accessibility Over Aesthetics** | Function over form (but both matter) | High contrast mode, screen reader support |
|
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### 7.2 ADHD-Specific Principles
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| Principle | Description | Implementation |
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|-----------|-------------|----------------|
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||||
| **Reduce Initiation Friction** | Task initiation is the hardest part | One-tap start, micro-session option |
|
||||
| **Externalize Executive Function** | Don't rely on impaired internal systems | Auto task queue, distraction pad, break enforcement |
|
||||
| **Honor Hyperfocus** | Don't interrupt precious flow states | Extension options, soft alerts |
|
||||
| **Prevent Shame Spirals** | ADHD users are shame-prone | No failure states, fresh start mechanics |
|
||||
| **Maintain Novelty** | ADHD brains habituate quickly | Rotating themes, seasonal events |
|
||||
| **Support Transitions** | Work→break→work transitions are hard | Guided return rituals, transition prompts |
|
||||
|
||||
### 7.3 Ethical Principles
|
||||
|
||||
| Principle | Description | Guardrail |
|
||||
|-----------|-------------|-----------|
|
||||
| **No Dark Patterns** | Never manipulate users into engagement | No fake urgency, no guilt messaging |
|
||||
| **No Exploitative Gamification** | Avoid addiction mechanics | No variable ratio rewards, no loot boxes |
|
||||
| **Transparent Data Practices** | Users own their data | Clear export, delete, privacy policies |
|
||||
| **Accessibility Commitment** | Serve all users | WCAG 2.1 AA compliance |
|
||||
| **Sustainable Engagement** | Long-term use over short-term metrics | Design for 66+ day habit formation |
|
||||
|
||||
---
|
||||
|
||||
## 8. Feature Requirements
|
||||
|
||||
### 8.1 Feature Prioritization Framework
|
||||
|
||||
**MoSCoW Method:**
|
||||
- **Must Have (P0):** Critical for MVP, non-negotiable
|
||||
- **Should Have (P1):** Important but not critical for launch
|
||||
- **Could Have (P2):** Desirable, post-MVP
|
||||
- **Won't Have (P3):** Explicitly deferred
|
||||
|
||||
---
|
||||
|
||||
### 8.2 MVP Features (P0 - Must Have)
|
||||
|
||||
#### 8.2.1 Core Timer
|
||||
|
||||
| Feature | Description | Acceptance Criteria |
|
||||
|---------|-------------|---------------------|
|
||||
| **Flexible Intervals** | 5, 10, 15, 25, 45, 90 min presets | User can select any preset before session |
|
||||
| **Visual Timer** | Progress ring (non-anxious display) | No countdown numbers by default; optional |
|
||||
| **Session Start** | One-tap start with last task | Single tap initiates session |
|
||||
| **Session Extension** | +5, +15, +30 min buttons during session | Extension available without stopping |
|
||||
| **Break Timer** | Auto-start 5-min break after session | Break begins automatically; gentle alert |
|
||||
| **Long Break** | 15-30 min after 4 sessions | Auto-detected; user can adjust |
|
||||
| **Gentle Alerts** | Soft completion sounds | Multiple sound options; no jarring alarms |
|
||||
|
||||
---
|
||||
|
||||
#### 8.2.2 Task Management
|
||||
|
||||
| Feature | Description | Acceptance Criteria |
|
||||
|---------|-------------|---------------------|
|
||||
| **Task Selection** | Choose task before session | Task list with one-tap selection |
|
||||
| **Pomodoro Estimation** | Estimate sessions per task | "How many Pomodoros?" prompt |
|
||||
| **Task Queue** | Ordered list of tasks | Drag-and-drop reordering |
|
||||
| **Distraction Pad** | Capture intrusive thoughts | Quick-entry field; saves for later |
|
||||
|
||||
---
|
||||
|
||||
#### 8.2.3 ADHD-Specific Features
|
||||
|
||||
| Feature | Description | Acceptance Criteria |
|
||||
|---------|-------------|---------------------|
|
||||
| **Micro-Session Option** | 5-10 min sessions for low-energy days | Preset available; counts toward totals |
|
||||
| **Energy Check-In** | 1-5 scale before session | Optional prompt; influences suggestions |
|
||||
| **Calm Mode** | Simplified UI for overwhelmed days | Toggle reduces visual complexity |
|
||||
| **Fresh Start** | Daily reset without guilt | New day = clean slate visually |
|
||||
|
||||
---
|
||||
|
||||
#### 8.2.4 Gamification (Outcome-Focused)
|
||||
|
||||
| Feature | Description | Acceptance Criteria |
|
||||
|---------|-------------|---------------------|
|
||||
| **Points System** | Earn points for sessions + wellness | Points awarded immediately on completion |
|
||||
| **Growth Metaphor** | Visual garden/landscape that grows | Persistent; never decays or dies |
|
||||
| **Achievement Badges** | Milestone celebrations | Focus on growth, recovery, consistency |
|
||||
| **Session Summary** | Celebratory end-of-session recap | Emphasizes what was done, not missed |
|
||||
|
||||
---
|
||||
|
||||
#### 8.2.5 Progress Tracking
|
||||
|
||||
| Feature | Description | Acceptance Criteria |
|
||||
|---------|-------------|---------------------|
|
||||
| **Session History** | List of completed sessions | Date, duration, task, quality rating |
|
||||
| **Weekly Overview** | Bar chart of sessions by day | No judgment on gaps |
|
||||
| **Momentum Score** | Consistency percentage (not streaks) | Decays slowly; recovers quickly |
|
||||
| **Export Data** | CSV/JSON export | User owns their data |
|
||||
|
||||
---
|
||||
|
||||
#### 8.2.6 Settings & Preferences
|
||||
|
||||
| Feature | Description | Acceptance Criteria |
|
||||
|---------|-------------|---------------------|
|
||||
| **Timer Sounds** | Multiple sound options | Gentle chimes, ambient sounds, silence |
|
||||
| **Visual Themes** | Light, dark, warm, minimal | At least 4 themes |
|
||||
| **Notifications** | Configurable reminders | Opt-in; supportive language |
|
||||
| **Privacy Settings** | Local-only vs. sync | Clear toggle; defaults to local |
|
||||
|
||||
---
|
||||
|
||||
### 8.3 Post-MVP Features (P1 - Should Have)
|
||||
|
||||
| Feature | Description | Priority | Target Release |
|
||||
|---------|-------------|----------|----------------|
|
||||
| **Hyperfocus Mode** | Open-ended sessions with check-ins | High | v1.1 |
|
||||
| **Body Doubling** | Virtual co-working rooms | High | v1.2 |
|
||||
| **Accountability Partners** | Paired progress sharing | High | v1.2 |
|
||||
| **AI Insights** | Pattern analysis ("You focus best at 10am") | High | v1.3 |
|
||||
| **Task Templates** | Pre-populated sub-tasks | Medium | v1.1 |
|
||||
| **Break Activity Menu** | Suggested break activities | Medium | v1.1 |
|
||||
| **Return Ritual** | Guided transition back to work | Medium | v1.1 |
|
||||
| **GitHub Integration** | Track commits per Pomodoro | Medium | v1.4 |
|
||||
| **Linear/Jira Integration** | Auto-log time to tickets | Medium | v1.4 |
|
||||
| **Mood Tracking** | Quick 1-5 rating | Medium | v1.1 |
|
||||
| **Pattern Visualization** | "You're most productive on Tuesdays" | Medium | v1.3 |
|
||||
| **Ambient Sounds** | Built-in noise generator | Low | v1.2 |
|
||||
| **Custom Themes** | User-created themes | Low | v1.5 |
|
||||
|
||||
---
|
||||
|
||||
### 8.4 Future Features (P2 - Could Have)
|
||||
|
||||
| Feature | Description | Priority | Target Release |
|
||||
|---------|-------------|----------|----------------|
|
||||
| **Team Focus Rooms** | Synchronized team sessions | Low | v2.0 |
|
||||
| **Community Challenges** | Cooperative group goals | Low | v2.0 |
|
||||
| **Wearable Integration** | Apple Watch, Oura HRV data | Low | v2.1 |
|
||||
| **Calendar Integration** | Session scheduling, conflict detection | Low | v1.5 |
|
||||
| **AI Session Planner** | Break goals into Pomodoros | Low | v1.4 |
|
||||
| **Plugin Architecture** | Community-built extensions | Low | v2.0 |
|
||||
| **Self-Hosted Sync** | User's own cloud sync | Low | v2.1 |
|
||||
| **Terminal/CLI App** | Developer-focused interface | Low | v1.5 |
|
||||
|
||||
---
|
||||
|
||||
### 8.5 Explicitly Deferred Features (P3 - Won't Have)
|
||||
|
||||
| Feature | Reason for Deferral |
|
||||
|---------|---------------------|
|
||||
| **Full Project Management** | Out of scope; dilutes focus |
|
||||
| **Competitive Leaderboards** | Anti-pattern for ADHD; shame-inducing |
|
||||
| **Financial Penalties** | Anxiety-inducing (e.g., Beeminder model) |
|
||||
| **Site/App Blocking** | Forest and extensions do this well |
|
||||
| **Video/Audio Calls** | Too complex; Focusmate owns this |
|
||||
| **Financial/Time Tracking for Billing** | Toggl dominates; not our core |
|
||||
|
||||
---
|
||||
|
||||
## 9. Technical Requirements
|
||||
|
||||
### 9.1 Platform Strategy
|
||||
|
||||
| Platform | Priority | Technology | Target Release |
|
||||
|----------|----------|------------|----------------|
|
||||
| **Web (PWA)** | P0 | Next.js + PWA | MVP |
|
||||
| **macOS** | P0 | Tauri or Native Swift | v1.0 |
|
||||
| **iOS** | P1 | Native Swift | v1.1 |
|
||||
| **Windows** | P1 | Tauri | v1.1 |
|
||||
| **Android** | P2 | Native Kotlin or Flutter | v1.3 |
|
||||
| **Linux** | P2 | Tauri or Native GTK | v1.3 |
|
||||
| **CLI** | P3 | Rust or Python | v2.0 |
|
||||
|
||||
**Rationale:** Web-first for lowest friction; macOS second (highest willingness to pay); iOS for companion use; Windows/Linux for broader reach.
|
||||
|
||||
---
|
||||
|
||||
### 9.2 Architecture
|
||||
|
||||
```
|
||||
┌─────────────────────────────────────────────────────────┐
|
||||
│ Frontend │
|
||||
├─────────────────────────────────────────────────────────┤
|
||||
│ Web (Next.js PWA) │ Desktop (Tauri) │ Mobile │
|
||||
└─────────────────────────────────────────────────────────┘
|
||||
│
|
||||
▼
|
||||
┌─────────────────────────────────────────────────────────┐
|
||||
│ Sync Layer (Optional) │
|
||||
├─────────────────────────────────────────────────────────┤
|
||||
│ • E2E Encrypted Sync │ • Conflict Resolution │
|
||||
│ • User's Own Cloud │ • Offline-First │
|
||||
└─────────────────────────────────────────────────────────┘
|
||||
│
|
||||
▼
|
||||
┌─────────────────────────────────────────────────────────┐
|
||||
│ Local Storage │
|
||||
├─────────────────────────────────────────────────────────┤
|
||||
│ • SQLite (Desktop) │ • IndexedDB (Web) │
|
||||
│ • CoreData (iOS) │ • Room (Android) │
|
||||
└─────────────────────────────────────────────────────────┘
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### 9.3 Technical Requirements
|
||||
|
||||
| Requirement | Specification | Rationale |
|
||||
|-------------|---------------|-----------|
|
||||
| **Offline-First** | Full functionality without internet | Privacy, reliability, travel |
|
||||
| **Sync Latency** | <5 second drift across devices | Top user complaint in market |
|
||||
| **Data Export** | CSV + JSON export | User owns their data |
|
||||
| **E2E Encryption** | If cloud sync is used | Privacy-first positioning |
|
||||
| **No Telemetry** | No analytics without explicit consent | Trust differentiator |
|
||||
| **Open Source** | MIT or GPL license | Community trust, contributions |
|
||||
| **Accessibility** | WCAG 2.1 AA compliance | Serve all users |
|
||||
| **Performance** | <100ms interaction latency | ADHD users need instant feedback |
|
||||
|
||||
---
|
||||
|
||||
### 9.4 Tech Stack Recommendation
|
||||
|
||||
| Layer | Technology | Rationale |
|
||||
|-------|------------|-----------|
|
||||
| **Web Frontend** | Next.js 14 + TypeScript | Fast, SEO-friendly, PWA support |
|
||||
| **Desktop** | Tauri v2 | Smaller than Electron, Rust backend |
|
||||
| **Mobile (iOS)** | Swift + SwiftUI | Native performance, best UX |
|
||||
| **Mobile (Android)** | Kotlin + Jetpack Compose | Native performance |
|
||||
| **Local DB** | SQLite (Desktop), IndexedDB (Web) | Mature, offline-first |
|
||||
| **Sync Backend** | Supabase or Self-Hosted | E2E encryption support |
|
||||
| **State Management** | Zustand or Jotai | Lightweight, simple |
|
||||
| **Styling** | Tailwind CSS + Framer Motion | Rapid development, animations |
|
||||
| **Testing** | Vitest + Playwright | Fast, reliable |
|
||||
| **CI/CD** | GitHub Actions | Free for open source |
|
||||
|
||||
---
|
||||
|
||||
### 9.5 Security Requirements
|
||||
|
||||
| Requirement | Implementation |
|
||||
|-------------|----------------|
|
||||
| **Data Encryption** | AES-256 for local storage |
|
||||
| **Sync Encryption** | E2E with user-controlled keys |
|
||||
| **Authentication** | Optional; email or OAuth |
|
||||
| **Session Management** | Secure tokens, auto-expiry |
|
||||
| **Privacy Compliance** | GDPR, CCPA ready |
|
||||
| **Vulnerability Disclosure** | Security.txt, responsible disclosure |
|
||||
|
||||
---
|
||||
|
||||
## 10. Success Metrics
|
||||
|
||||
### 10.1 North Star Metric
|
||||
|
||||
**90-Day Active Users with 20+ Sessions**
|
||||
|
||||
*Rationale:* Captures both adoption (active) and habit formation (20+ sessions indicates real use, not just download).
|
||||
|
||||
---
|
||||
|
||||
### 10.2 Key Performance Indicators (KPIs)
|
||||
|
||||
| Category | Metric | Target | Measurement |
|
||||
|----------|--------|--------|-------------|
|
||||
| **Acquisition** | Weekly Signups | 200/week by Month 6 | Analytics |
|
||||
| **Activation** | First Session Completion | 80% of signups | In-app event |
|
||||
| **Retention** | Day 7 Retention | 50% | Cohort analysis |
|
||||
| **Retention** | Day 30 Retention | 35% | Cohort analysis |
|
||||
| **Retention** | Day 90 Retention | 25% | Cohort analysis |
|
||||
| **Engagement** | Sessions per User per Week | 10+ | In-app tracking |
|
||||
| **Engagement** | Session Completion Rate | 85% | Timer events |
|
||||
| **Monetization** | Free → Pro Conversion | 5% by Month 6 | Stripe analytics |
|
||||
| **Monetization** | Pro Retention (Monthly) | 90% | Stripe analytics |
|
||||
| **Satisfaction** | App Store Rating | 4.7+ | App Store |
|
||||
| **Satisfaction** | NPS | 50+ | In-app survey |
|
||||
| **Community** | GitHub Stars | 500+ by Month 12 | GitHub API |
|
||||
| **Community** | Contributors | 10+ by Month 12 | GitHub API |
|
||||
|
||||
---
|
||||
|
||||
### 10.3 Outcome Metrics (ADHD-Specific)
|
||||
|
||||
| Metric | Description | Target |
|
||||
|--------|-------------|--------|
|
||||
| **Resumption Rate** | % of users returning after 3+ day gap | 70% (industry avg: 40%) |
|
||||
| **Streak-Free Engagement** | Users who engage without streak pressure | 60% of active users |
|
||||
| **Calm Mode Usage** | % using calm mode at least once/week | 40% (indicates overwhelm support) |
|
||||
| **Micro-Session Usage** | % using 5-10 min sessions | 50% (indicates initiation support) |
|
||||
| **Hyperfocus Extension** | % extending sessions | 30% (indicates flow preservation) |
|
||||
| **Self-Reported Focus Improvement** | User surveys | 60% report improvement at 90 days |
|
||||
|
||||
---
|
||||
|
||||
### 10.4 Anti-Metrics (What We Don't Optimize)
|
||||
|
||||
| Metric | Why We Avoid It |
|
||||
|--------|-----------------|
|
||||
| **Daily Active Users (DAU)** | Encourages daily pressure; ADHD users need flexibility |
|
||||
| **Session Length Maximization** | Longer ≠ better; sustainable is better |
|
||||
| **Streak Length** | Creates shame; we use momentum scores instead |
|
||||
| **Time in App** | We want users focusing, not app-fiddling |
|
||||
| **Notification Open Rate** | Can become manipulative; opt-in only |
|
||||
|
||||
---
|
||||
|
||||
## 11. Go-to-Market Strategy
|
||||
|
||||
### 11.1 Launch Phases
|
||||
|
||||
#### Phase 1: Soft Launch (Month 1-2)
|
||||
- **Goal:** Validate core functionality, gather feedback
|
||||
- **Channels:** GitHub, Reddit (r/ADHD, r/productivity), Twitter
|
||||
- **Target:** 100 active users
|
||||
- **Budget:** $0 (organic)
|
||||
|
||||
#### Phase 2: Public Launch (Month 3)
|
||||
- **Goal:** Broad awareness, press coverage
|
||||
- **Channels:** Product Hunt, Hacker News, tech blogs
|
||||
- **Target:** 1,000 active users in first month
|
||||
- **Budget:** $2,000 (Product Hunt ads, influencer outreach)
|
||||
|
||||
#### Phase 3: Growth (Month 4-12)
|
||||
- **Goal:** Sustainable growth, community building
|
||||
- **Channels:** SEO, content marketing, partnerships
|
||||
- **Target:** 5,000 active users by Month 12
|
||||
- **Budget:** $5,000/month (content, ads)
|
||||
|
||||
---
|
||||
|
||||
### 11.2 Distribution Channels
|
||||
|
||||
| Channel | Priority | Strategy | Expected Contribution |
|
||||
|---------|----------|----------|----------------------|
|
||||
| **Product Hunt** | High | Launch day campaign | 500 users day 1 |
|
||||
| **GitHub** | High | Open source credibility | 200 stars Month 1 |
|
||||
| **App Store (macOS)** | High | Paid discovery | 30% of Pro users |
|
||||
| **App Store (iOS)** | High | Companion app discovery | 20% of users |
|
||||
| **Reddit** | Medium | Community engagement | 100 users/month |
|
||||
| **Twitter/X** | Medium | Developer audience | 50 users/month |
|
||||
| **SEO** | Long-term | "Best Pomodoro app" keywords | 200 users/month by Month 6 |
|
||||
| **Partnerships** | Medium | ADHD orgs, productivity influencers | 100 users/month |
|
||||
|
||||
---
|
||||
|
||||
### 11.3 Pricing Strategy
|
||||
|
||||
| Tier | Price | Features | Target Segment |
|
||||
|------|-------|----------|----------------|
|
||||
| **Free** | $0 | Unlimited Pomodoros, basic stats, local storage, all core features | Students, budget-conscious, trialing |
|
||||
| **Pro (Monthly)** | $3.99/month | Cloud sync, advanced analytics, integrations, team features | Knowledge workers, professionals |
|
||||
| **Pro (Annual)** | $29.99/year ($2.50/month) | Same as monthly | Committed users, better value |
|
||||
| **Team** | $9.99/user/month | Admin dashboard, team analytics, shared challenges | Remote teams, accountability groups |
|
||||
| **Student** | $1.99/month | Pro features at discount | Students with .edu email |
|
||||
|
||||
**Pricing Rationale:**
|
||||
- Undercuts Session ($4.99/month) and Flow ($6.99/month)
|
||||
- Annual plan offers 37% discount (industry standard)
|
||||
- Free tier has no artificial limits (unlike Focus Booster's 20 sessions/month)
|
||||
- Student pricing acknowledges budget constraints
|
||||
|
||||
---
|
||||
|
||||
### 11.4 Marketing Messaging
|
||||
|
||||
#### Primary Message
|
||||
> "Pomodoro-Mate: The Pomodoro tool that understands your brain."
|
||||
|
||||
#### Secondary Messages
|
||||
- "Finally, a productivity app designed for ADHD, not adapted from neurotypical designs."
|
||||
- "True Pomodoro methodology, digitally implemented for the first time."
|
||||
- "Outcome-focused gamification that rewards who you're becoming, not just what you're doing."
|
||||
- "Open source, privacy-first, community-driven."
|
||||
|
||||
#### ADHD-Specific Messaging
|
||||
- "Task initiation paralysis? We've got scaffolding for that."
|
||||
- "Hyperfocus is precious. We don't interrupt it."
|
||||
- "Missed days happen. We celebrate your return, not shame your gap."
|
||||
- "Your brain isn't broken. Your tools were."
|
||||
|
||||
---
|
||||
|
||||
## 12. Roadmap
|
||||
|
||||
### 12.1 Release Timeline
|
||||
|
||||
```
|
||||
2026
|
||||
├── Q2 (Apr-Jun)
|
||||
│ ├── MVP Development
|
||||
│ └── Soft Launch (GitHub, Reddit)
|
||||
│
|
||||
├── Q3 (Jul-Sep)
|
||||
│ ├── v1.0 Public Launch
|
||||
│ ├── macOS App
|
||||
│ └── iOS App
|
||||
│
|
||||
├── Q4 (Oct-Dec)
|
||||
│ ├── v1.1 Hyperfocus Mode + AI Insights
|
||||
│ ├── Windows App
|
||||
│ └── GitHub/Linear Integrations
|
||||
│
|
||||
2027
|
||||
├── Q1 (Jan-Mar)
|
||||
│ ├── v1.2 Body Doubling + Accountability Partners
|
||||
│ ├── Android App
|
||||
│ └── Team Features (Beta)
|
||||
│
|
||||
├── Q2 (Apr-Jun)
|
||||
│ ├── v1.3 Pattern Visualization + Wearable Integration
|
||||
│ └── Linux App
|
||||
│
|
||||
└── Q3 (Jul-Sep)
|
||||
├── v2.0 Team Launch + Plugin Architecture
|
||||
└── CLI App
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### 12.2 MVP Scope (v1.0)
|
||||
|
||||
| Feature | Status | Owner | Target Date |
|
||||
|---------|--------|-------|-------------|
|
||||
| Core Timer (flexible intervals) | Not Started | Dev Team | 2026-05-15 |
|
||||
| Task Selection + Estimation | Not Started | Dev Team | 2026-05-15 |
|
||||
| Visual Timer (progress ring) | Not Started | Dev Team | 2026-05-15 |
|
||||
| Session History + Export | Not Started | Dev Team | 2026-05-15 |
|
||||
| Points System (outcome-focused) | Not Started | Dev Team | 2026-05-15 |
|
||||
| Growth Metaphor (garden) | Not Started | Design Team | 2026-05-15 |
|
||||
| Calm Mode | Not Started | Dev Team | 2026-05-15 |
|
||||
| Energy Check-In | Not Started | Dev Team | 2026-05-15 |
|
||||
| Web App (PWA) | Not Started | Dev Team | 2026-05-30 |
|
||||
| macOS App | Not Started | Dev Team | 2026-06-15 |
|
||||
|
||||
---
|
||||
|
||||
### 12.3 Post-MVP Priorities
|
||||
|
||||
| Priority | Feature | Effort | Impact | Target Release |
|
||||
|----------|---------|--------|--------|----------------|
|
||||
| P1 | Hyperfocus Mode | Medium | High | v1.1 |
|
||||
| P1 | Body Doubling | High | High | v1.2 |
|
||||
| P1 | AI Insights | Medium | High | v1.3 |
|
||||
| P1 | GitHub Integration | Medium | High | v1.4 |
|
||||
| P2 | Accountability Partners | Medium | Medium | v1.2 |
|
||||
| P2 | iOS App | High | High | v1.1 |
|
||||
| P2 | Windows App | Medium | Medium | v1.1 |
|
||||
| P2 | Android App | High | Medium | v1.3 |
|
||||
| P3 | Team Features | High | Medium | v2.0 |
|
||||
| P3 | CLI App | Low | Low | v2.0 |
|
||||
|
||||
---
|
||||
|
||||
## 13. Risks and Mitigations
|
||||
|
||||
### 13.1 Market Risks
|
||||
|
||||
| Risk | Likelihood | Impact | Mitigation |
|
||||
|------|------------|--------|------------|
|
||||
| **Market Saturation** | High | Medium | Niche focus (ADHD, developers); clear differentiation |
|
||||
| **Feature Copying** | High | Low | Speed, community, brand loyalty; open source moat |
|
||||
| **Monetization Failure** | Medium | High | Freemium with clear value; reasonable pricing |
|
||||
| **Platform Dependency** | Medium | Medium | Web-first; avoid single-platform lock-in |
|
||||
|
||||
---
|
||||
|
||||
### 13.2 Technical Risks
|
||||
|
||||
| Risk | Likelihood | Impact | Mitigation |
|
||||
|------|------------|--------|------------|
|
||||
| **Sync Complexity** | High | High | Start with local-first; add sync post-MVP |
|
||||
| **Performance Issues** | Medium | High | Performance budgets; early load testing |
|
||||
| **Security Vulnerabilities** | Medium | High | Security audits; bug bounty program |
|
||||
| **Cross-Platform Inconsistency** | High | Medium | Shared codebase (Tauri); design system |
|
||||
|
||||
---
|
||||
|
||||
### 13.3 Business Risks
|
||||
|
||||
| Risk | Likelihood | Impact | Mitigation |
|
||||
|------|------------|--------|------------|
|
||||
| **Founder Burnout** | Medium | High | Open source community; phased launch; co-founders |
|
||||
| **Regulatory Changes** | Low | Medium | GDPR/CCPA compliance from day 1 |
|
||||
| **Economic Downturn** | Medium | Low | Productivity tools are counter-cyclical; affordable pricing |
|
||||
|
||||
---
|
||||
|
||||
### 13.4 ADHD-Specific Risks
|
||||
|
||||
| Risk | Likelihood | Impact | Mitigation |
|
||||
|------|------------|--------|------------|
|
||||
| **Novelty Wear-Off** | High | High | Built-in novelty maintenance (themes, events) |
|
||||
| **Shame Spiral from Bugs** | Medium | High | Forgiving error messages; easy recovery |
|
||||
| **Complexity Overwhelm** | Medium | High | Default simplicity; progressive disclosure |
|
||||
| **Community Toxicity** | Low | High | Clear code of conduct; active moderation |
|
||||
|
||||
---
|
||||
|
||||
## 14. Appendices
|
||||
|
||||
### Appendix A: Research Sources
|
||||
|
||||
This PRD is based on synthesis of 9 comprehensive research documents:
|
||||
|
||||
1. **study-qwen35.md** - ADHD Neuroscience Deep Dive (94KB)
|
||||
2. **study-glm51.md** - ADHD + Pomodoro Design Study (64KB)
|
||||
3. **study-minimax-m2.7.md** - ADHD + Pomodoro Framework (57KB)
|
||||
4. **gamify-qwen3.5.md** - Outcome Gamification Research (64KB)
|
||||
5. **gamify-minimax-m2.7.md** - Gamification Psychology (46KB)
|
||||
6. **gamify-glm51.md** - Gamification Overview (20KB)
|
||||
7. **market-research-report.md** - Competitive Landscape (64KB)
|
||||
8. **market-research-glm51.md** - Market Gaps Analysis (20KB)
|
||||
9. **market-research-llama.md** - Pomodoro Authenticity Study (28KB)
|
||||
|
||||
**Total Research:** 457KB across 9 documents
|
||||
|
||||
---
|
||||
|
||||
### Appendix B: User Research Quotes
|
||||
|
||||
**From ADHD Studies:**
|
||||
|
||||
> "I know I should start. I want to start. I'm sitting here ready to start. But I can't make myself begin."
|
||||
> — Task initiation paralysis
|
||||
|
||||
> "I was in the zone, finally making real progress. Then the timer went off and I wanted to throw my computer across the room."
|
||||
> — Hyperfocus interruption
|
||||
|
||||
> "This system was amazing for two weeks! I was so productive. Now I can't even look at the app."
|
||||
> — Novelty wear-off
|
||||
|
||||
> "I had a 100-day streak and lost it due to a family emergency. Never opened the app again."
|
||||
> — Streak shame spiral
|
||||
|
||||
---
|
||||
|
||||
### Appendix C: Competitive Feature Matrix (Full)
|
||||
|
||||
[See Section 5.2 for condensed version; full 50-app matrix available in market-research-report.md]
|
||||
|
||||
---
|
||||
|
||||
### Appendix D: Technical Architecture Diagrams
|
||||
|
||||
[Detailed architecture diagrams to be created during technical design phase]
|
||||
|
||||
---
|
||||
|
||||
### Appendix E: User Journey Maps
|
||||
|
||||
[User journey maps for each persona to be created during design phase]
|
||||
|
||||
---
|
||||
|
||||
### Appendix F: Wireframes and Mockups
|
||||
|
||||
[To be created during design phase; references: Forest, Session, Finch for inspiration]
|
||||
|
||||
---
|
||||
|
||||
## Document Approval
|
||||
|
||||
| Role | Name | Signature | Date |
|
||||
|------|------|-----------|------|
|
||||
| Product Lead | | | |
|
||||
| Engineering Lead | | | |
|
||||
| Design Lead | | | |
|
||||
| ADHD Advisor | | | |
|
||||
|
||||
---
|
||||
|
||||
**Next Steps:**
|
||||
1. Review and approve PRD
|
||||
2. Create detailed technical specification
|
||||
3. Begin MVP development
|
||||
4. Recruit beta testers from ADHD communities
|
||||
5. Plan Product Hunt launch
|
||||
|
||||
---
|
||||
|
||||
*This PRD is a living document. Update as new research and user feedback becomes available.*
|
||||
Reference in New Issue
Block a user