- Delete old Vite+Svelte frontend - Initialize new SvelteKit project with TypeScript - Configure Tailwind CSS v4 + DaisyUI - Implement JWT authentication with auto-refresh - Create login page with form validation (Zod) - Add protected route guards - Update Docker configuration for single-stage build - Add E2E tests with Playwright (6/11 passing) - Fix Svelte 5 reactivity with $state() runes Known issues: - 5 E2E tests failing (timing/async issues) - Token refresh implementation needs debugging - Validation error display timing
296 lines
8.0 KiB
TypeScript
296 lines
8.0 KiB
TypeScript
import DOMMatrixReadOnly from './DOMMatrixReadOnly.js';
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import IDOMMatrixCompatibleObject from './IDOMMatrixCompatibleObject.js';
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import TDOMMatrixInit from './TDOMMatrixInit.js';
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/**
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* DOM Matrix.
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*
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* Based on:
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* - https://github.com/thednp/dommatrix/tree/master
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* - https://github.com/trusktr/geometry-interfaces
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*
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* @see https://developer.mozilla.org/en-US/docs/Web/API/DOMMatrix
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*/
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export default class DOMMatrix extends DOMMatrixReadOnly {
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/**
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* Returns the `a` value of the matrix.
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*/
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get a(): number;
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/**
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* Sets the `a` value of the matrix.
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*/
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set a(value: number);
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/**
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* Returns the `b` value of the matrix.
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*/
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get b(): number;
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/**
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* Sets the `b` value of the matrix.
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*/
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set b(value: number);
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/**
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* Returns the `c` value of the matrix.
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*/
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get c(): number;
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/**
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* Sets the `c` value of the matrix.
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*/
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set c(value: number);
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/**
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* Returns the `d` value of the matrix.
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*/
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get d(): number;
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/**
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* Sets the `d` value of the matrix.
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*/
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set d(value: number);
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/**
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* Returns the `e` value of the matrix.
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*/
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get e(): number;
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/**
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* Sets the `e` value of the matrix.
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*/
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set e(value: number);
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/**
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* Returns the `f` value of the matrix.
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*/
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get f(): number;
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/**
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* Sets the `f` value of the matrix.
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*/
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set f(value: number);
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/**
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* Returns the `m11` value of the matrix.
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*/
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get m11(): number;
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/**
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* Sets the `m11` value of the matrix.
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*/
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set m11(value: number);
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/**
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* Returns the `m12` value of the matrix.
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*/
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get m12(): number;
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/**
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* Sets the `m12` value of the matrix.
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*/
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set m12(value: number);
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/**
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* Returns the `m13` value of the matrix.
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*/
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get m13(): number;
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/**
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* Sets the `m13` value of the matrix.
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*/
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set m13(value: number);
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/**
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* Returns the `m14` value of the matrix.
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*/
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get m14(): number;
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/**
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* Sets the `m14` value of the matrix.
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*/
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set m14(value: number);
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/**
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* Returns the `m21` value of the matrix.
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*/
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get m21(): number;
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/**
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* Sets the `m21` value of the matrix.
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*/
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set m21(value: number);
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/**
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* Returns the `m22` value of the matrix.
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*/
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get m22(): number;
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/**
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* Sets the `m22` value of the matrix.
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*/
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set m22(value: number);
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/**
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* Returns the `m23` value of the matrix.
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*/
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get m23(): number;
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/**
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* Sets the `m23` value of the matrix.
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*/
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set m23(value: number);
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/**
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* Returns the `m24` value of the matrix.
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*/
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get m24(): number;
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/**
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* Sets the `m24` value of the matrix.
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*/
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set m24(value: number);
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/**
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* Returns the `m31` value of the matrix.
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*/
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get m31(): number;
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/**
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* Sets the `m31` value of the matrix.
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*/
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set m31(value: number);
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/**
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* Returns the `m32` value of the matrix.
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*/
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get m32(): number;
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/**
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* Sets the `m32` value of the matrix.
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*/
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set m32(value: number);
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/**
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* Returns the `m33` value of the matrix.
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*/
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get m33(): number;
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/**
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* Sets the `m33` value of the matrix.
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*/
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set m33(value: number);
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/**
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* Returns the `m34` value of the matrix.
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*/
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get m34(): number;
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/**
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* Sets the `m34` value of the matrix.
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*/
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set m34(value: number);
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/**
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* Returns the `m41` value of the matrix.
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*/
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get m41(): number;
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/**
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* Sets the `m41` value of the matrix.
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*/
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set m41(value: number);
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/**
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* Returns the `m42` value of the matrix.
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*/
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get m42(): number;
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/**
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* Sets the `m42` value of the matrix.
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*/
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set m42(value: number);
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/**
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* Returns the `m43` value of the matrix.
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*/
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get m43(): number;
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/**
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* Sets the `m43` value of the matrix.
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*/
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set m43(value: number);
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/**
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* Returns the `m44` value of the matrix.
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*/
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get m44(): number;
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/**
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* Sets the `m44` value of the matrix.
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*/
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set m44(value: number);
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/**
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* The `setMatrixValue` method replaces the existing matrix with one computed in the browser (e.g.`matrix(1,0.25,-0.25,1,0,0)`).
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*
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* @param source A `DOMMatrix`, `Float32Array`, `Float64Array`, `Array`, or DOMMatrix compatible object to set the matrix values from.
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* @returns Self.
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*/
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setMatrixValue(source?: TDOMMatrixInit): DOMMatrix;
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/**
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* Sets self to be multiplied by the passed matrix.
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*
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* @param secondMatrix DOMMatrix
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* @returns Self.
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*/
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multiplySelf(secondMatrix: IDOMMatrixCompatibleObject): DOMMatrix;
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/**
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* Sets self to multiplied by a translation matrix containing the passed values.
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*
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* @param [x=0] X component of the translation value.
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* @param [y=0] Y component of the translation value.
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* @param [z=0] Z component of the translation value.
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* @returns Self.
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*/
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translateSelf(x?: number, y?: number, z?: number): DOMMatrix;
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/**
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* Sets self to be multiplied by a scale matrix containing the passed values.
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*
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* @param [scaleX] X-Axis scale.
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* @param [scaleY] Y-Axis scale.
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* @param [scaleZ] Z-Axis scale.
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* @param [originX] X-Axis scale.
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* @param [originY] Y-Axis scale.
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* @param [originZ] Z-Axis scale.
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* @returns Self.
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*/
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scaleSelf(scaleX?: number, scaleY?: number, scaleZ?: number, originX?: number, originY?: number, originZ?: number): DOMMatrix;
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/**
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* Sets self to be multiplied by a scale matrix containing the passed values.
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*
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* @param [scale] The scale factor.
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* @param [originX] X-Axis scale.
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* @param [originY] Y-Axis scale.
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* @param [originZ] Z-Axis scale.
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* @returns Self.
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*/
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scale3dSelf(scale?: number, originX?: number, originY?: number, originZ?: number): DOMMatrix;
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/**
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* Sets self to be multiplied by a scale matrix containing the passed values.
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*
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* @param [scaleX] X-Axis scale.
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* @param [scaleY] Y-Axis scale.
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* @returns Self.
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*/
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scaleNonUniformSelf(scaleX?: number, scaleY?: number): DOMMatrix;
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/**
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* Sets self to be multiplied by a rotation matrix with the given axis and `angle`.
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*
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* @param [x] The X component of the axis vector.
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* @param [y] The Y component of the axis vector.
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* @param [z] The Z component of the axis vector.
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* @param [angle] Angle of rotation about the axis vector, in degrees.
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* @returns Self.
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*/
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rotateAxisAngleSelf(x?: number, y?: number, z?: number, angle?: number): DOMMatrixReadOnly;
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/**
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* Set self to be multiplied by each of 3 rotation matrices about the major axes, first X, then Y, then Z.
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*
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* @param [x] X component of the rotation, or Z if Y and Z are null.
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* @param [y] Y component of the rotation value.
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* @param [z] Z component of the rotation value.
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* @returns Self.
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*/
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rotateSelf(x?: number, y?: number, z?: number): DOMMatrixReadOnly;
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/**
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* Sets self to be multiplied by a skew matrix along the X axis by the given angle.
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*
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* @param [x] X-Axis skew.
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* @param [y] Y-Axis skew.
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*/
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rotateFromVectorSelf(x?: number, y?: number): DOMMatrixReadOnly;
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/**
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* Set self to be specified as a skew transformation along X-Axis by the given angle.
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*
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* @param angle Angle amount in degrees to skew.
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* @returns Self.
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*/
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skewXSelf(angle: number): DOMMatrixReadOnly;
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/**
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* Set self to be specified as a skew transformation along Y-Axis by the given angle.
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*
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* @param angle Angle amount in degrees to skew.
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* @returns Self.
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*/
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skewYSelf(angle: number): DOMMatrixReadOnly;
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/**
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* Set self to be specified as matrix flipped on X-axis.
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*/
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flipXSelf(): DOMMatrixReadOnly;
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/**
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* Set self to be specified as matrix flipped on Y-axis.
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*/
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flipYSelf(): DOMMatrixReadOnly;
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/**
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* Set self to be specified as matrix inverted.
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*/
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invertSelf(): DOMMatrixReadOnly;
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}
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//# sourceMappingURL=DOMMatrix.d.ts.map
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