- Delete old Vite+Svelte frontend - Initialize new SvelteKit project with TypeScript - Configure Tailwind CSS v4 + DaisyUI - Implement JWT authentication with auto-refresh - Create login page with form validation (Zod) - Add protected route guards - Update Docker configuration for single-stage build - Add E2E tests with Playwright (6/11 passing) - Fix Svelte 5 reactivity with $state() runes Known issues: - 5 E2E tests failing (timing/async issues) - Token refresh implementation needs debugging - Validation error display timing
47 lines
1.3 KiB
TypeScript
47 lines
1.3 KiB
TypeScript
import Blob from '../../file/Blob.cjs';
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import ImageBitmap from './ImageBitmap.cjs';
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/**
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* OffscreenCanvas.
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*
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* @see https://developer.mozilla.org/en-US/docs/Web/API/OffscreenCanvas/OffscreenCanvas
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*/
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export default class OffscreenCanvas {
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readonly width: number;
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readonly height: number;
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/**
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* Constructor.
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*
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* @param width Width.
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* @param height Height.
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*/
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constructor(width: number, height: number);
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/**
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* Returns context.
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*
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* @param _contextType Context type.
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* @param [_contextAttributes] Context attributes.
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* @returns Context.
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*/
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getContext(_contextType: '2d' | 'webgl' | 'webgl2' | 'webgpu' | 'bitmaprenderer', _contextAttributes?: {
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[key: string]: any;
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}): null;
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/**
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* Converts the canvas to a Blob.
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*
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* @param [_options] Options.
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* @param [_options.type] Type.
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* @param [_options.quality] Quality.
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* @returns Blob.
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*/
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convertToBlob(_options?: {
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type?: string;
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quality?: any;
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}): Promise<Blob>;
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/**
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* Creates an ImageBitmap object from the most recently rendered image of the OffscreenCanvas.
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*
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* @returns ImageBitmap.
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*/
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transferToImageBitmap(): ImageBitmap;
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}
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//# sourceMappingURL=OffscreenCanvas.d.ts.map
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