- Delete old Vite+Svelte frontend - Initialize new SvelteKit project with TypeScript - Configure Tailwind CSS v4 + DaisyUI - Implement JWT authentication with auto-refresh - Create login page with form validation (Zod) - Add protected route guards - Update Docker configuration for single-stage build - Add E2E tests with Playwright (6/11 passing) - Fix Svelte 5 reactivity with $state() runes Known issues: - 5 E2E tests failing (timing/async issues) - Token refresh implementation needs debugging - Validation error display timing
76 lines
2.7 KiB
JavaScript
76 lines
2.7 KiB
JavaScript
import * as internal from "./internal/keyedPool.js";
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/**
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* @since 2.0.0
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* @category symbols
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*/
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export const KeyedPoolTypeId = internal.KeyedPoolTypeId;
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/**
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* Makes a new pool of the specified fixed size. The pool is returned in a
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* `Scope`, which governs the lifetime of the pool. When the pool is shutdown
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* because the `Scope` is closed, the individual items allocated by the pool
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* will be released in some unspecified order.
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*
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* @since 2.0.0
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* @category constructors
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*/
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export const make = internal.make;
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/**
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* Makes a new pool of the specified fixed size. The pool is returned in a
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* `Scope`, which governs the lifetime of the pool. When the pool is shutdown
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* because the `Scope` is closed, the individual items allocated by the pool
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* will be released in some unspecified order.
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*
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* The size of the underlying pools can be configured per key.
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*
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* @since 2.0.0
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* @category constructors
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*/
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export const makeWith = internal.makeWith;
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/**
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* Makes a new pool with the specified minimum and maximum sizes and time to
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* live before a pool whose excess items are not being used will be shrunk
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* down to the minimum size. The pool is returned in a `Scope`, which governs
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* the lifetime of the pool. When the pool is shutdown because the `Scope` is
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* used, the individual items allocated by the pool will be released in some
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* unspecified order.
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*
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* The size of the underlying pools can be configured per key.
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*
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* @since 2.0.0
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* @category constructors
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*/
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export const makeWithTTL = internal.makeWithTTL;
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/**
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* Makes a new pool with the specified minimum and maximum sizes and time to
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* live before a pool whose excess items are not being used will be shrunk
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* down to the minimum size. The pool is returned in a `Scope`, which governs
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* the lifetime of the pool. When the pool is shutdown because the `Scope` is
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* used, the individual items allocated by the pool will be released in some
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* unspecified order.
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*
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* The size of the underlying pools can be configured per key.
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*
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* @since 2.0.0
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* @category constructors
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*/
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export const makeWithTTLBy = internal.makeWithTTLBy;
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/**
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* Retrieves an item from the pool belonging to the given key in a scoped
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* effect. Note that if acquisition fails, then the returned effect will fail
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* for that same reason. Retrying a failed acquisition attempt will repeat the
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* acquisition attempt.
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*
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* @since 2.0.0
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* @category combinators
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*/
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export const get = internal.get;
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/**
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* Invalidates the specified item. This will cause the pool to eventually
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* reallocate the item, although this reallocation may occur lazily rather
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* than eagerly.
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*
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* @since 2.0.0
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* @category combinators
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*/
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export const invalidate = internal.invalidate;
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//# sourceMappingURL=KeyedPool.js.map
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