feat: Reinitialize frontend with SvelteKit and TypeScript

- Delete old Vite+Svelte frontend
- Initialize new SvelteKit project with TypeScript
- Configure Tailwind CSS v4 + DaisyUI
- Implement JWT authentication with auto-refresh
- Create login page with form validation (Zod)
- Add protected route guards
- Update Docker configuration for single-stage build
- Add E2E tests with Playwright (6/11 passing)
- Fix Svelte 5 reactivity with $state() runes

Known issues:
- 5 E2E tests failing (timing/async issues)
- Token refresh implementation needs debugging
- Validation error display timing
This commit is contained in:
2026-02-17 16:19:59 -05:00
parent 54df6018f5
commit de2d83092e
28274 changed files with 3816354 additions and 90 deletions

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Copyright 2010-2021 Mike Bostock
Permission to use, copy, modify, and/or distribute this software for any purpose
with or without fee is hereby granted, provided that the above copyright notice
and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
THIS SOFTWARE.

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"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
Object.defineProperty(exports, "interval", {
enumerable: true,
get: function () {
return _interval.default;
}
});
Object.defineProperty(exports, "now", {
enumerable: true,
get: function () {
return _timer.now;
}
});
Object.defineProperty(exports, "timeout", {
enumerable: true,
get: function () {
return _timeout.default;
}
});
Object.defineProperty(exports, "timer", {
enumerable: true,
get: function () {
return _timer.timer;
}
});
Object.defineProperty(exports, "timerFlush", {
enumerable: true,
get: function () {
return _timer.timerFlush;
}
});
var _timer = require("./timer.js");
var _timeout = _interopRequireDefault(require("./timeout.js"));
var _interval = _interopRequireDefault(require("./interval.js"));
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }

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"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = _default;
var _timer = require("./timer.js");
function _default(callback, delay, time) {
var t = new _timer.Timer(),
total = delay;
if (delay == null) return t.restart(callback, delay, time), t;
t._restart = t.restart;
t.restart = function (callback, delay, time) {
delay = +delay, time = time == null ? (0, _timer.now)() : +time;
t._restart(function tick(elapsed) {
elapsed += total;
t._restart(tick, total += delay, time);
callback(elapsed);
}, delay, time);
};
t.restart(callback, delay, time);
return t;
}

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"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.default = _default;
var _timer = require("./timer.js");
function _default(callback, delay, time) {
var t = new _timer.Timer();
delay = delay == null ? 0 : +delay;
t.restart(elapsed => {
t.stop();
callback(elapsed + delay);
}, delay, time);
return t;
}

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"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.Timer = Timer;
exports.now = now;
exports.timer = timer;
exports.timerFlush = timerFlush;
var frame = 0,
// is an animation frame pending?
timeout = 0,
// is a timeout pending?
interval = 0,
// are any timers active?
pokeDelay = 1000,
// how frequently we check for clock skew
taskHead,
taskTail,
clockLast = 0,
clockNow = 0,
clockSkew = 0,
clock = typeof performance === "object" && performance.now ? performance : Date,
setFrame = typeof window === "object" && window.requestAnimationFrame ? window.requestAnimationFrame.bind(window) : function (f) {
setTimeout(f, 17);
};
function now() {
return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew);
}
function clearNow() {
clockNow = 0;
}
function Timer() {
this._call = this._time = this._next = null;
}
Timer.prototype = timer.prototype = {
constructor: Timer,
restart: function (callback, delay, time) {
if (typeof callback !== "function") throw new TypeError("callback is not a function");
time = (time == null ? now() : +time) + (delay == null ? 0 : +delay);
if (!this._next && taskTail !== this) {
if (taskTail) taskTail._next = this;else taskHead = this;
taskTail = this;
}
this._call = callback;
this._time = time;
sleep();
},
stop: function () {
if (this._call) {
this._call = null;
this._time = Infinity;
sleep();
}
}
};
function timer(callback, delay, time) {
var t = new Timer();
t.restart(callback, delay, time);
return t;
}
function timerFlush() {
now(); // Get the current time, if not already set.
++frame; // Pretend weve set an alarm, if we havent already.
var t = taskHead,
e;
while (t) {
if ((e = clockNow - t._time) >= 0) t._call.call(undefined, e);
t = t._next;
}
--frame;
}
function wake() {
clockNow = (clockLast = clock.now()) + clockSkew;
frame = timeout = 0;
try {
timerFlush();
} finally {
frame = 0;
nap();
clockNow = 0;
}
}
function poke() {
var now = clock.now(),
delay = now - clockLast;
if (delay > pokeDelay) clockSkew -= delay, clockLast = now;
}
function nap() {
var t0,
t1 = taskHead,
t2,
time = Infinity;
while (t1) {
if (t1._call) {
if (time > t1._time) time = t1._time;
t0 = t1, t1 = t1._next;
} else {
t2 = t1._next, t1._next = null;
t1 = t0 ? t0._next = t2 : taskHead = t2;
}
}
taskTail = t0;
sleep(time);
}
function sleep(time) {
if (frame) return; // Soonest alarm already set, or will be.
if (timeout) timeout = clearTimeout(timeout);
var delay = time - clockNow; // Strictly less than if we recomputed clockNow.
if (delay > 24) {
if (time < Infinity) timeout = setTimeout(wake, time - clock.now() - clockSkew);
if (interval) interval = clearInterval(interval);
} else {
if (!interval) clockLast = clock.now(), interval = setInterval(poke, pokeDelay);
frame = 1, setFrame(wake);
}
}